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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

TheRising 25-01-2007 12:40

Re: Podbot Beta 3.0 Updates? ^^
 
Anybody else having server freezes after some hours? I don't know if it's related to the podbot update 17a because I also did some other updates but it's pointing in podbot directory ;)

TheRising 29-01-2007 14:16

Re: Podbot Beta 3.0 Updates? ^^
 
Hmm ok after kicking Atac 3 B8 it seems to be stable again but I tought I had 1-2 freezes after updating to podbot v17 before I've done any other updates oO

With best regards
TheRising

KWo 06-02-2007 17:14

Re: Podbot Beta 3.0 Updates? ^^
 
ATAC3 Beta8 has some bugs, but I'm working with Orangutanz on it - so don't worry - I may promise the official ATAC 3 will be working fine with bots. :D

Back to the topic - just upload the new beta V3B17b into the filebase.
+Added the possibility to switch on/off radio command usage and reaction on them (as a side-effect). You can change this setting by pb_radio 0/1.

Note - if You switch it to off (0), the bots will not react also on Your command as "follow me" or so - so it may cause some troubles. I've added it because it was requested long time ago here and also and AMX X forum. Please test it and let me know if You can see any unexpected new behaviors of bots before I'll change the status of this version to official one.

person135 09-02-2007 04:44

Re: Podbot Beta 3.0 Updates? ^^
 
I like UAIO :D

KWo 28-02-2007 18:38

Re: Podbot Beta 3.0 Updates? ^^
 
New binaries have been uploaded into the filebase ( V3B18 ).
Changes:
+ Changed - bots should camp more often if they have some sniper weapon, they shouldn't if they don't have any rifle or any sniper weapon (except they defend for example the planted or dropped bomb or so).
+ Fixed bug with bots not changing the camping direction every few seconds.
+ Fixed bug with bots unable to unstuck for long period time (unstuck code works much better again).
+ Changed - bots should find better the planted bomb according to this what they actually can hear (if in some area the bot cannot hear the bomb - he marks all goal waypoints in that area as "visited" without necessity checking them separately - it wasn't working correctly since implementation in V3B16f).
+ Changed - bots are forced more to rescue hostages after pickuping them (it happened a lot of times the bot got a hostages, then he was walking around the map instead to go to the rescue point).

Especially the first and third point should make person135 happy. :)
During few days I'll post this vesrion as the official one (I'm just finishing the changes in the documentation).

person135 28-02-2007 23:09

Re: Podbot Beta 3.0 Updates? ^^
 
Great KWo, I will test it sometime. I'm tired of people hacking online anyway.

Simon Logic 06-03-2007 13:34

Re: Podbot Beta 3.0 Updates? ^^
 
KWo, next time update versionhistory.txt within .zip, please.

KWo 06-03-2007 13:57

Re: Podbot Beta 3.0 Updates? ^^
 
LOL. :D I did it (and I have it at my local PC), but I forgot to update it in the fullpack.zip (only there I'm including that file). I'll re-upload the fullpack (with this file updated) this evening. :D

KWo 13-03-2007 10:17

Re: Podbot Beta 3.0 Updates? ^^
 
New update - V3B18a - the changes aren't big, but there are fixes for some serious bugs (one of them would cause sometimes even a crash - if You were really unlucky).

+FIXED bug with bots not planting the bomb (while debugging I saw the bot "thinks" it has mp5navy instead C4 instead in its hands, but it even haven't had mp5navy at all :D).
+FIXED bug with pb_minbots not working correctly since pb_botquotamatch has been implemented.

@person135 - please test if that second fix is also solving Your problem with 20 bots or not.

During few days the fullpack will be updated, too, because these bugs were serious.

KWo 20-03-2007 09:08

Re: Podbot Beta 3.0 Updates? ^^
 
Next minor update - V3B18b
+Added - the bots hould run better on higher fps PC.
+Fixed - the bots should react on a sound better again (I've noticed a lot of times I was fireing at them and they weren't reacting at all like without hearing me).
+Added/fixed - the bots should switch to better weapon after hearing the enemy nearby (except they are planting/defusing the bomb).
+Fixed - when the bot shoot at the enemy behind the wall, he shouldn't hit him the same way as he could hit him while seeing him (for example by one shot into the head). It should be more randomly now.


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