Waypointing
I have a question regarding the ET waypointtool by Hobbit. I have started waypointing for Village and when I load up the .nav file I get a error message. It says "Unable to load waypoints. System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Drawing.PrintingSettings.get_InstalledPrint ers() and it goes on. I have changed my memory of my system so that it should be plenty but still it doesn't work. I have Windows XP and my computer is new so it shouldn't have any problem running anything. Thanks for the help and hopefully I can in return help with the waypointing load :) ~Stormer
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Re: Waypointing
Hobbits tool is known for some stability issues. These may be dotnet framework related since running his tool in Windows XP for me has almost no problems (ok now and again it writes an empty nav file so I revert to the backup and have to redo my changes). On the otherhand Win98 and Win2000 throw up an error when switching between tasks (especially the aiscript editor) and the tool practically freezes so I have to kill it.
I may be running an older dotnet on the earlier OSes. My XP machine runs 1.1 with hotfix KB886903. hth |
Re: Waypointing
I have tried many things and it still doesn't work. I have updated the .net which didn't help. Any ideas would be great because I would really like to get into waypointing. It works on my brothers computer and I think we have similar computers. It had worked in the past but I had no clue back then of what it did. We have downloaded the newest version of the waypointingtool. I'm thinking since I can only find two .nav files that maybe that they are corrupt? If they are how would I find others? Like I said any ideas would be great.
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Re: Waypointing
As long as you can use the in-game waypoint editor and a text editor you can waypoint. Some waypointers bind a key to add a node AND then autoconnect (so hobbit's autoconnect button isn't really needed). Where Hobbits tool excels is verification and reading the bsp (needed if you get into custom script files) Ent numbers can normally be figured out by /viewent or /configstrings.
I'll try downloading from his webpage again JIC he made a recent change or there is a download problem. ... Hobbits tool only reads unpacked files so did you only unpack or create 2 navs? ... the latest downloaded copy has a md5 of 2A6603CDDC3088ECF3B9F5E241C1D12A on the zip file, And runs fine as far as I can tell. |
Re: Waypointing
most, if not all "stability issues" would be related to the .net installation.
I'm updating the waypoint tool atm and should have it ready in about a week or so. So if your currently having problems with it, i'd suggest just using the fritz editor until then. |
Re: Waypointing
are you trying to load up the nav file in the game console or in the waypoint tool?
dunno whats the prob is but good luck with watever ur doing. :) |
Re: Waypointing
Welcome, Stormer. I remember your WolfBot waypoints. Those were great. Good luck on Fritz!
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Re: Waypointing
This is a bug in .NET 1.1.
On certain views, I check for installed printers before rendering print menu items. http://www.windojitsu.com/blog/bugstory.html Basically, if the windows "Print Spooler" service is not running, you will get this error. Unfortunately, this isn't really fixed in .NET 2.0. You will get a different error ("RPC Server Unavailable") and the waypoints will not load. Crapshoot will patch the 1.2 version to address this. If the Spooler Service isn't running, the print menu items will not appear. |
Re: Waypointing
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Re: Waypointing
Wow thanks guys works great now :D. Hopefully when I get time I can figure out your new waypointing system more and start cranking out maps :thumbup:.
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