praetoria_one waypoints
PRAETORIA-MISSION ONE: BUNKER HILL waypoints are available as a playable test WIP (posted them a couple of weeks ago). I hit a problem doing full door support so for now only the Allies will attempt to pass through them. Diego's idea for door locking I find confusing so I might simplify it in a later version for the bots. I really love the huge map feel and original textures that Diego made with praetoria_one.
And for those who want a convenient single file of my WIP waypoints I updated my FileFront page with a pack of 22 different maps of the last couple of years. Look for Fritz__ETom_WIPPak2.zip. |
Re: praetoria_one waypoints
A version 2 has been released.
Quote:
• http://returntocastlewolfenstein.fil...er_Hill;102183 I haven't looked at this map yet, the screenies sure look good. |
Re: praetoria_one waypoints
Yes I intend to port to his new version (already downloaded it but have not played it yet), but right now I am testing out the mission two release praetoria_m2 with all the tank upgrading. Once I get a first WIP of that done I'll look at porting praetoria_one to praetoria_m1.
|
Re: praetoria_one waypoints
i have a problem with this map.i cant load the map,my game crash.i try it with omni bot and it load good.somone know whats the problem?sorry for my english,my first language is french.
|
Re: praetoria_one waypoints
Salut mikeqc
Merci pour vos commentaires. Oui, moi aussi j'ai eu une erreur Code:
MAX_GAME_STATE_CHARS exceeded Diego (qui a fait ce map) a eu beaucoup des problèmes avec la limite de communication du gamestate MAX_GAME_STATE_CHARS. J'espère que la nouvelle version praetoria_m1 n'aura pas ces problèmes. So in conclusion (en Anglais pour toute le monde) I suggest you try creating a Windows link with following property; Code:
"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map praetoria_one and see if that fixes your problem. Pour plus d'info sur FritzBot ET (en Français) essayez donc l'article wiki je reste à l'écoute... |
Re: praetoria_one waypoints
jai trouver mon probleme.javais placer keyword fix,,, dans le dossier fritzbot simplement,meme pas deziper.jai remplacer le qagame_mp_x86 et tout beigne!et cette foi,desoler pour mon francais je suis quebecois!LOL!thx!
|
Re: praetoria_one waypoints
Ah...j'ai pensé a ça aussi, pardonnez-moi pour ne pas l'avoir inclus dans ma réponse.
For those who don't like patching software you can get already patched FritzBot ET from FileFront http://www.filefront.com/13845155/fr...0c-patched.zip or from Nedd3h's web page. Then you just need to add the extra waypoints. A single file with everything possible included is still in the works... - - - - - - On a purely side note: My praetoria_m2 (1.1) waypoints are near to a WIP posting, team balance is an issue and I stupidly lost 4 hours of tweaks and changes that I have to finish reproducing. |
Re: praetoria_one waypoints
With the wiki down I'll just claim one more waypoint here. I have completed the port of these waypoints to praetoria_m1 and added a few new camps etc. too. I will post it along with updates on praetoria_one and praetoria_m2 in a few days or weeks from now ( I am currently working to finalize an update on airassfp1)
|
All times are GMT +2. The time now is 16:52. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.