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-   -   falkenstein_b1 waypoints (http://forums.bots-united.com/showthread.php?t=7031)

TomTom 04-02-2009 07:13

falkenstein_b1 waypoints
 
Orange has made a visually nice map Falkenstein (beta 1) that I have thrown together a quick test waypoint. Bot Elevator support is not completed but is not really needed in this version, and more camps and routes can be added too. I have fixed a few missing clips so you can't shoot through a few things and added a couple of mgnests for gameplay consideration.

Beta 2 is likely going to be out within the month I guess so I will wait for that before making the effort to bot-support the elevator. And I have included this waypoint in the latest wip pak Fritz__ETom_WIPPak2.zip on my filefront page.

nedd3h 04-08-2009 14:02

Re: falkenstein_b1 waypoints
 
Any word on a beta2?
are you in contact with 0range?
http://www.splashdamage.com/forums/s...ht=falkenstein

TomTom 04-08-2009 22:09

Re: falkenstein_b1 waypoints
 
I don't think one is coming offhand, as the competition version was done by somebody else. My waypoints include the scrpting I mentionned so the bots don't shoot and kill through the truck. BTW Crapshoot corrected me on some scripting issues on another thread, 2.60 does support some ETPro scripting so the scripted clipping can be run in plain ET (but not in early versions)


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