.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   FritzBot (http://forums.bots-united.com/forumdisplay.php?f=53)
-   -   intel_center waypoints (http://forums.bots-united.com/showthread.php?t=6746)

nedd3h 15-06-2008 14:28

Re: intel_center waypoints
 
Quote:

Originally Posted by TomTom (Post 57908)
... You can always check the wiki article nova2001 started for map status for some map download links. ...

how do i get access to that link?

TomTom 15-06-2008 18:29

Re: intel_center waypoints
 
The access User name and password are specified in the popup dialog box and in this thread and talked about here. I'll send Ned a pm too.

TomTom 12-09-2009 13:01

Re: intel_center waypoints
 
Reviewed and tested Enigma1's waypoints for the coming waypoint pak. Balance good, and mainly just needed some cleanup. I have shifted the nodes closer to the tank for more casual escorting of the tank by passing Allies. Trimmed down the botsight from 5000 to 4000 (still high but the streets are roughly 4000-5000 long end to end). Corrected route 2 so bots will use the backway more often from their initial spawn. If you find the tank damaged in a position that the allied bots do not repair RSVP (I have not done a step and repeat tank repair test for lack of time).

Get the modified waypoints here (calling the rev 0.10.1). Link expires next month.

nedd3h 16-09-2009 14:29

Re: intel_center waypoints
 
I just had a couple of games on this map. I wasn't testing anything specific, just playing. It went well with no obvious issues but I did notice the tank was left idle at times longer than it should. It was never a LONG time but longer than one would expect.


All times are GMT +2. The time now is 12:06.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.