RealBot r3073 Released!!
Hello I'm pleased to say that I've managed to recompile RealBot for both Linux and Win32 builds. I gathered the src code from this github site:
https://github.com/Fundynamic/RealBot I didn't do much apart from using HLSDK 2.3p4, Metamod SDK 1.19p37, VS2017, GCC-4.8 and did some optimisations for SSE2 code generation. I had to do some modifications to the Makefile as it appears to be outdated but here is the newer Makefile: Code:
CPP = gcc-4.8 |
Re: RealBot r3073
Update: both the .o and .cpp wasn't really supposed to be in the Makefile. But unable to edit previous post. Only used .o files in Makefile.
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Re: RealBot r3073
Bots wont diffuse/plant bomb, bots kill 1 bot team mate (1 in T 1 in CT), 1 random bot camp in base sometimes stuck
Tested with the ff: HL 1.1.0.4~HL 1.1.2.2/CS1.0~1.6 MetaMOD/Steam/Non-Steam/Working |
Re: RealBot r3073
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Bots now planting/diffuse the bomb :guns: RB Issues 1. -Ive set to both off and still not working #realbot debug print off #realbot debug print 0 2. Headshot for RB bots are too high eventhough i set the personality to noob and still they always make 98% headshots is there any way to decrease it Quote:
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Re: RealBot r3073
One of favourite bots, would be the best if to fix all bugs. I didn't test this latest version, but in old there is a bug which has noticed still long ago.
If change bot config [SKILL] XOffset=1.90221 YOffset=1.9022 ZOffset=1.9022 to Offset = 100 for example in the first round bots behave as it is necessary on a config, at once it is visible on imitation of jolting of hands, and in a next round headshots already again. Please fix this bug, bot config works only for the first round. |
Re: RealBot r3073
Good to see you where able to (re)compile it. I have been a while out of the loop, is there a need to recompile to make it work again?
Also, could you perhaps offer a pull-request for it? |
Re: RealBot r3073
Hi, I am glad to see you. It will be excellent if to fix a bug with high level of the bot, config of the bot worked not only in the first round. Still I consider the realbot system of training automatic creation of waypoints the best option for cs. Whether there is a possibility of automatic creation of ways through demo? To train bots through viewing of demo when professionals play
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Re: RealBot r3073
Quote:
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Re: RealBot r3073
I'll create an issue at github. I also noticed some bots having a high headshot rate. So I hope to find a fix for that. I can't promise when I can deliver any binary, but if you are able to compile it yourself you should just checkout the Github repo.
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Re: RealBot r3073
Github ticket: https://github.com/Fundynamic/RealBot/issues/9
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