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-   -   coder wanted! (http://forums.bots-united.com/showthread.php?t=1445)

dead bwoy 20-04-2004 05:58

coder wanted!
 
I'm looking for a coder for help on a feature of my project. More info here:
http://forums.bots-united.com/showth...2228#post12228

sPlOrYgOn 20-04-2004 06:41

Re: coder wanted!
 
I'll try to work on it..
I know very little about hl coding so this might be a while..
hope this increases my knowledge a bit :D

sPlOrYgOn 21-04-2004 07:39

Re: coder wanted!
 
Alright i finally got it to work.
just replace the mp.dll in your liblist.gam with this dll. (I'm sure you know how)
the way you use it is put a file with the same name as the map except instead of .bsp it's .cfg so for de_dust.bsp put a de_dust.cfg in the mod's directory.
I only tested for 1.5 and i know you plan on using it for cz so don't expect it to work right away.
And if it does work then great :P
[edit]
if you want the source code just ask...
it's really crappily done so... :|
[/edit]
[edit2]
I guess i'll just upload only the files that got changed from hpb_bot 3 template
[/edit2]
[edit3]
damn just looked through the source code and noticed some missing stuff...
gotta fix..
[/edit3]
[edit4]
I have no way of making it work for czero right now..
I know nothing about czero...
[/edit4]

dead bwoy 21-04-2004 13:31

Re: coder wanted!
 
What do you need to know?

The dll for czero is ...steam apps\<e-mail>\condition zero\czero\dlls\mp.dll

Maybe some info from my failed metamod cz port thread will help:
http://forums.bots-united.com/showthread.php?t=1168
some info about mod recognition, linkgame.cpp etc.

I would like to take a look at your source in progress. Maybe I can help with my limited knowledge.

Pierre-Marie Baty 21-04-2004 14:42

Re: coder wanted!
 
The latest HPB_bot template *MIGHT* work out of the box with Condition Zero... since the entities and the new engine functions have been added recently...

dead bwoy 21-04-2004 16:01

Re: coder wanted!
 
We're working with 3.0, the non-metamod hpb_bot template, right splorygon?

EDIT:
yup! I just saw edit 2...9_9

Will this work right with czero single player (w/ bots)?
I imagine czero sp is the same as mp just not online and with the GUI for the campaign info, right? It uses the same dll (mp.dll) for sp and mp, unlike CZ:DS (cz.dll) which is sp only.

Pierre-Marie Baty 21-04-2004 17:18

Re: coder wanted!
 
use the template 4 instead, the one just released, it has everything needed to support CZ and it's not a metamod plugin. It's an updated template 3

stefanhendriks 21-04-2004 20:11

Re: coder wanted!
 
i heard CZ is really dissapointing in single player aspect. And in multi-player it aint that much better then normal CS. I am not gonna spend some bucks to figure that out. Anyway, that was off-topic. Cool that bots work with CS CZ too :D lets conquer the entire CS world muhahaha

dead bwoy 21-04-2004 20:48

Re: coder wanted!
 
Multi Player aspect is exactly the same as CS, but with the official bot. Single Player has two aspects: CZ:Tour of Duty, and CZ:Deleted Scenes. Tour of Duty, done by Turtle Rock Studios, is like a multi player game with bots, where you have to complete a # of objectives, such as kill 2 enemies with a TMP with a headshot without dying. Ok that may be a little stretched. You can customize the objectives though. CZ:Deleted Scenes is strictly a Single Player (Half Life Style) Story mode mission with cut-scenes and everything. This was Ritual's Project and Im not sure if they even did anything to it after Valve yanked it from Ritual. CZ:DS has great potential, but is in need of an update.
You shouldn't get CZ for anything but the bots and the sp modes. Expect anything else and you won't be very happy. Not for the multiplayer massive...
Back to the topic:
The add-on I'm working on is for Tour of Duty, taking the basic structure and pluging in Custom maps and other bonus features (such as this mapchange-cfg executer). Hopefully adding more appeal and more replay value to CZ.

dead bwoy 22-04-2004 00:30

Re: coder wanted!
 
Does anyone know if it would be possible to load different player models on different maps with this thing? Besides only allowing one player model per-team per-map. Say, load from models/player/sas/sas.mdl but on the next map load models/player/sas2/sas.mdl. Can this be done from these cfg files or is there a way to trick it?


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