Re: Waypointing
Actually, have you tried playing with the bots using metamod instead of just changing liblist to target grave_bot.dll?
PS: It's nice to see people working really hard. CoCo with the waypoints, Ghoul with the bot. Couldn't really ask for anymore, eh? =) |
Re: Waypointing
Yes, actually I haven't tested the old 'hooker'/liblist method for a few days now, the crash occurs in both.
|
Re: Waypointing
Actually, would it be the snuzis that are making the loop? Because it has two sets of ammo and might mess up things.
|
Re: Waypointing
1 Attachment(s)
Morning, a few more and some updated waypoints =):
Maps: si_alley, si_daybreak, si_deep, si_highrise, si_laser, si_mercato, si_metropolis, si_mill, si_mtg, si_replicant, si_retrovirus, si_urban Note: Some more complicated paths are not waypointed yet. Only flags: team, weapon, health, armor, door, crouch, ladder, jump |
Re: Waypointing
So... any new news from our great bot creator?
|
Re: Waypointing
Yeah... no pressure bro... but the Xmas holiday is fast approaching and I would REALLY love to get that metamod Grave Bot running on our server... :)
*~BuM~* |
Re: Waypointing
Sorry, I've been busy.
Last week I did a ton of tests. Figured out the cause of the problem (kind of), but not a solution. It seems to occur when a bot switches weapons. My guess is it is something to do with what the bot is doing at the time it switches weapons. The number of bots doesn't seem to have an effect, other than more bots makes it more likely one will cause the problem. The same goes for the number of weapons, more weapons to switch to leads to more likely a problem. I've tried everything I can think of, but nothing seems to be working. Soooo.. the next step is to just start trying random things. I'm going to try and disable weapon switching and certain situations to see if I can figure it out. Good luck to me. |
Re: Waypointing
In SI if you play with si_fastweapons 0 (which is the default setting), you can't switch weapon right away after firing. This is the case for the Shotgun, Colt and Rocket Pistol. For exemple in the Shotgun code you have:
Code:
BOOL CShotgun::CanHolster( void ) And congrats on the bots :) |
Re: Waypointing
Maybe *someone* should make some hldm waypoints ... I really enjoy the game with this bot , they rock !
|
Re: Waypointing
Quote:
*~BuM~* |
All times are GMT +2. The time now is 03:35. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.