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-   -   YaPB2 Updates (http://forums.bots-united.com/showthread.php?t=9960)

jeefo 07-06-2015 21:22

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66150)
Here

try to use waypoint from podbotmm

Fixer 07-06-2015 23:09

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66152)
try to use waypoint from podbotmm

I've tried and I see they are still obsessed with those spawn boxes but to a lesser degree.

jeefo 07-06-2015 23:14

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66153)
I've tried and I see they are still obsessed with those spawn boxes but to a lesser degree.

try new build, same link

Fixer 08-06-2015 00:44

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66154)
try new build, same link

I think problem persists. If few CTs want to camp at bombsite at spawn = not a problem, but why they don't choose their place (box, corner, whatever) and stop walking/jumping around near boxes/on boxes/between boxes all the time and after that leaving the damn thing/place or be killed when jumping to those boxes. :/

jeefo 08-06-2015 01:19

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66155)
I think problem persists. If few CTs want to camp at bombsite at spawn = not a problem, but why they don't choose their place (box, corner, whatever) and stop walking/jumping around near boxes/on boxes/between boxes all the time and after that leaving the damn thing/place or be killed when jumping to those boxes. :/

Ok, I will look into this problem more closely next week.

jeefo 09-06-2015 22:18

Re: YaPB2 Updates
 
@Fixer:
can you verify that all problems you're discribed still persists in current build?

Fixer 10-06-2015 14:58

Re: YaPB2 Updates
 
1 Attachment(s)
Quote:

Originally Posted by jeefo (Post 66161)
@Fixer:
can you verify that all problems you're discribed still persists in current build?

Let me see:
CT bot camping at spawn: fixed on cs_havana, somewhat crappy on cs_backalley, reintroduced differenly on de_dust after your last change (they freeze at spawn and just stand).
Crash near hostages/Alt-Tab: not observed yet.
CT box problem at de_dust: problem persist.
Tube at cs_assault problem is not fixed: bot goes into the tube, trouble start after that.
Ladder climbing while shooting: probably still problematic.
Some bugs that I forgot:
Bots often walk very closely to each other, following behind (for example) very closely, making traffic jams, can not walk around.
Problems with jumping on unreachable boxes.
Struggle with C4 defuse on boxes on de_dust.

I've added some short demos that could help.

jeefo 11-06-2015 17:13

Re: YaPB2 Updates
 
Quote:

Originally Posted by Fixer (Post 66163)
Let me see:
CT bot camping at spawn: fixed on cs_havana, somewhat crappy on cs_backalley, reintroduced differenly on de_dust after your last change (they freeze at spawn and just stand).
Crash near hostages/Alt-Tab: not observed yet.
CT box problem at de_dust: problem persist.
Tube at cs_assault problem is not fixed: bot goes into the tube, trouble start after that.
Ladder climbing while shooting: probably still problematic.
Some bugs that I forgot:
Bots often walk very closely to each other, following behind (for example) very closely, making traffic jams, can not walk around.
Problems with jumping on unreachable boxes.
Struggle with C4 defuse on boxes on de_dust.

I've added some short demos that could help.

camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.

Fixer 12-06-2015 00:59

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66166)
camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.

Thank you, I will look at it at Friday.

Fixer 13-06-2015 17:02

Re: YaPB2 Updates
 
1 Attachment(s)
Quote:

Originally Posted by jeefo (Post 66166)
camping at spawn fixed in current build, crashes to it's seems
the box problem and bomb defuse on boxes is a more waypoint issue, than the bot one, i have added check, so if bot's fails to reach waypoint two times in a row, bot will find new goal for himself.

I've looked at it today for a hour on different maps, what I see:
+ My earliest problem with CT bot camping/slow start at cs_backalley and cs_havana is fixed imho.
+ About bot defusing on box on de_dust, interesting is that when on box already, bot can't defuse bomb on it, just jumping above it.
+ CT bot with hostages walks thru window and loosing them (for example from second floor window on cs_mansion).
+ Two bots take knifes and walk in circles around each other endlessly.
+ Tube at cs_assault - bot goes in, I'm not sure it ever leaves it, seems ladder problem for both T/Ct.
+ Tube traffic jam at cs_backalley and possibly other maps.
+ Bot on bot camping (add check here too?).
+ Sometimes (rarely) bot throw frag granades away 180 deg from the enemy (?) not sure o_0 but I caught it few times with frag/flash on cs_assault.
+ Very rarely bot is walking while looking backwards for 5 seconds, this is some kind of tactic? Tunnel in de_dust.

Name: Yet Another POD-Bot
Version: 2.7 (Build: 4160)
Compiled: Jun 11 2015, 21:34:46 tz: +3

Please, look my demos with nice bugs.


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