Bot adding problem
So.I doing everthing in the instructions and i created bot.
When i put in console /addbot (my bot name) console says THE FILE COULD,NT EXIST Is there are ideas to fix this Sorry for my bad english. I,m a new member from Poland |
Re: Bot adding problem
Welcome. Witold PL.
For example, for FritzBot ET; the command /addbot witold searches for the file; witold.bot in the ..\fritzbot\bots directory Code:
~\Wolfenstein - Enemy Territory for example; change my testbot file Alliedengr2.bot Code:
//========================================= Code:
//========================================= I can't read Polish nor can I find a good Polish on-line translator but this Polish link on FritzBot ET looks good and might help. |
Re: Bot adding problem
i will try
But there is way to edit "default" bots(thats bots what already in Fritzbot)??? EDIT:Bot dosen,t work the same error is in console and bot don,t showing |
Re: Bot adding problem
Bot files are just normal text files so notepad.exe can be used to edit the default bot files. Try editing the funname property of one of the existing files. Then run ET, /addbot ... and see if the new name is used in the game on the bot you edited.
The example I gave works on my PC computer. /dir bots bot will list the available bot definition files What operating system (OS) are you using? What version of FritzBot ET? Try posting the bot file for me to read. |
Re: Bot adding problem
Quote:
I have windows XP and 0.70 fritzbot version Code:
//========================================= |
Re: Bot adding problem
Quote:
He is a soldier but edited to medic |
Re: Bot adding problem
My mistake. There is a copy of et.bot inside \fritzbot\Fritz0.pk3. That is the copy that ET uses for default bots.
Try this instead. The file et.bot that you edited (that is NOT in the .pk3 file) rename it from et.bot to et2.bot Then run ET and FritzBot ET open console ` /addbot et2 You should see a medic (because it uses your edited+renamed copy in \fritzbot\bots) but /addbot et and you should see a soldier.(because it uses the copy in Fritz0.pk3) This should be the case for both /sv_pure 0 and /sv_pure 1. But if you still have a problem try; /sv_pure 0 then restart map /kick allbots then /addbot et2 |
Re: Bot adding problem
IT WORKS THANKS A LOT.
Anyway.You want reward or something??? |
Re: Bot adding problem
Next question. That bot what i created/editet will maybe spawn if i press random bot button???
|
Re: Bot adding problem
No. The addbot random function can only select from the file-list hard-coded by Maleficus. For anybody else to change that list would require hacking the dll file.
On the other hand your new .bot can added from the console, or can be put in a map config file (mapname.cfg) or in a map's bots list file (mapname.bots). You can even create a normal cfg file with yor /addbot... that you can /exec. |
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