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-   -   Run epodbot from another server cs 1.6 as HLTV (http://forums.bots-united.com/showthread.php?t=9142)

S8N02 05-04-2013 14:11

Run epodbot from another server cs 1.6 as HLTV
 
Hi all,

I wonder if it is possible to launch epodbot from another server cs 1.6 as HLTV or even run epodbot serverless cs 1.6 and tell the bot to connect to a specific server ?

If yes, the bot will still regarded as bot or player?

The Storm 05-04-2013 19:10

Re: Run epodbot from another server cs 1.6 as HLTV
 
Nope. In this whole forum we are doing only server side bots.

S8N02 06-04-2013 13:29

Re: Run epodbot from another server cs 1.6 as HLTV
 
Ok, thank you for the answer.
I'm glad to see there are still developer for epodbot I thought the project died, since the date of last days, in any case congratulations this is the best bot I've experienced.

here is my real problem:
I have 4 core on my server but cs 1.6 uses one core and therefore with the plugin + epodbot the server arrives quickly used an entire core.

I am looking for a system that can server cs 1.6 uses all of the core of the server, so I thought a decentralized all plugins (like HLTV), but I can not find

The Storm 06-04-2013 16:00

Re: Run epodbot from another server cs 1.6 as HLTV
 
Yep, thats a bit issue with all Valve servers. Even the Source engine servers use only one thread to do their work.

About development of E[POD]bot, the project is not completely dead, because I'm still here to support the forum but no actual development has been done sinse years... So we can say it's almost dead. :)

About the high CPU usage. I know Podbot_mm is more CPU friendly and is still in active development. You can try it. Also be sure that the server doesn't have too much plugins overall. Remove everything you don't really need.


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