AdminMod v2.50.61-beta2 (Win32/Linux)
Those are recompiled for HLDS. No major changes apart from being compiled for SteamPipe by including HLSDK 2.3p4 and Metamod v1.21-p37 source codes. Let me know if those dlls fail for HLDS SteamPipe servers!
Changelog 2.50.61-beta1: ----------------- 2-Jun-2017 COMPILER: ----------------- * sc and sc64: - Both compilers now recompiled by GCC 4.8 for Linux - Fixed the 'assert((sym->usage & (uDEFINE | uREAD))!=0);' for 3rd Party plugins from sc3.c src file along with newer includes - Dropped AMD64 support for allowing Small Compiler to prevent .amx64 plugins produced ENGINE: ----------------- * adminmod_mm.dll/so: - Build recompiled and enhanced for newer Gamemods and SteamPipe - Both Linux and Win32 builds are recompiled using those compilers and SDKs - Visual Studio 2017 Community for Win32 - GCC/G++ 4.8 for Linux - HLSDK 2.3p4 - Metamod-P-37 SDK - Both MySQL, PostgreSQL and Linux AMD64 support dropped - Both Linux and Win32 builds are optimised for Pentium 4 SSE2 - Fixed apsymbols.h for newer glibc - Fixed the '~CPlugin::' extra qualification error from CPlugin.h - Added Support for Wizard Wars 1.2.x, Wanted!, TS, NS, BB, ZP, ESF Sven Co-op and HL1 1st/2nd Party Mods for SteamPipe; All 1st/2nd Party HL1 Mods for Linux Servers no longer use *_i386.so suffix binary names - Fixed Command "Kill" thanks to Warhead! http://www.adminmod.de/viewtopic.php?p=63974#p63974 INCLUDES: ----------------- * adminlib.inc: - added close_menu(UserIndex) //plugin_exec to all plugins which registercmd "close_menu" - added open_menu(UserIndex) //sets vaultnum menu_UserIndex 1 - added reset_menu(UserIndex) //sets vaultnum menu_UserIndex 0 - added check_menu_open(UserIndex) // checks for vaultnum menu_UserIndex. - added convert_string_all(HLCommand,HLData,HLUserName,Com mand[],Data[],User[]) - added get_access(UserIndex) - added isip(IP[]) - added issteamid(SteamID[]) - added log_to_file(UserIndex,Command[],Data[],File[]) - added numtoword(iNum,str[],iLength) and do_numtoword(iNum,str[],iLevel,iLength) - added sound_get_key(Player[]) - added sound_set_key(Player[]) - added sound_to_all(Data[],iTeam=0); - added strstrip(str[],chars) - added strsplitx(str[],separator,escape,...) - added strfilter(str[],allow[]) - changed code of strbreak using strgsep * math.inc: (will be checked/revised by Felix. I hope soon...) - added: - abs(num) - pow(num,exp) - sumvec(vec1[3],vec2[3],vec0[3]) - midvec(vec1[3],vec2[3],vec0[3]) - diffvec(vec1[3],vec2[3],vec0[3]) - veclen(vec[3],factor=1) - distance(Index1,Index2) - veccmp(vec1[3],vec2[3],accuracy=0) - vecncmp(vec[3],num) - vecstrcmp(vec[3],str[],accuracy=0) PLUGINS: ----------------- (in order of plugins which must be in plugin.ini, too!) * plugin_adminlog: - file_access_write 1 must be set in adminmod.cfg - plugin can be activated/deactivated by command: admin_log <on/off>: - creates 5 different log files in addons/adminmod/config: - log_say.txt: logs all say messages - log_retribution.txt: logs retribution commands like: "slap","slay","kick","bury","unbury","gag","ungag" , "llama","unllama","slayteam","ct","t","vote_kick", "execclient", "execall","execteam","restrict","unrestrict" - log_admin.txt: logs all admin commands with accesslevel > 0 - log_banned.txt: logs all data which comes from admin_ban, admin_banip, admin_unban - log_antiflood.txt: logs all data which comes from plugin_antiflood - other plugins can use log_to_file(UserIndex,Command[],Data[],File[]) (adminlib.inc) to send data which shall be logged. * plugin_adminmenu: - amv_enable_beta "menu1" - file_access_read 1 - file_access_write 1 - commands which shall be executed must be set in addons/adminmod/config/ammenu - mapcommands.cfg - othercommands.cfg - playercommands.cfg - servercommands.cfg - votecommands.cfg In these cfg files, admin_commands of all plugins can be added. - In addons/adminmod/config/ammenu/map.cfg all maps must be added which shall be used by mapcommands. - Every admin can create his own menu which is stored by STEAM_ID_x_x_xxxxx in addons/adminmod/config/ammenu - Admins with ACCESS_RCON can add/edit or delete commands over this menu directly - Last executed command is stored and can be easily executed again in mainmenu. - Structure of menu: - PLAYER - Playercommands (of playercommands.cfg) - Player (available on server) -Executemenu - MAP - Mapcommands (of mapcommands.cfg) - Map (of maps.cfg) -Executemenu - SERVER - Servercommands (of servercommands.cfg) -Executemenu - VOTE - Votecommands (of votecommands.cfg) -Executemenu - OTHER - Othercommands (of othercommands.cfg) -Executemenu - OWN COMMANDS - Stored commands (of STEAM_x_x_xxxxx.cfg) -Executemenu - LAST COMMAND - Last used command -Executemenu - In Executemenu, admin can decide if he executes command, adds some parameters in chat, adds this command with data to his OWN MENU or (if admin has ACCESS_RCON) he can delete this command in .cfg file - This menu plugin sends to all other plugins close_menu(UserIndex) if HL integrated menues are opened by user. All other plugins, where the adminmod menu function is used, can use plugin_registercmd("close_menu",Function_in_plugin ,ACCESS_ALL) in plugin_init() to get this information and can react on it. So it is not neccessary anymore, to declare all HL-integrated menues functions in each plugin.(like buy, buyequip, radio1, etc.) The plugins itself can also send a close_menu(UserIndex) when their own menu gets called. close_menu(UserIndex) is set in adminlib.inc and sends the sUserIndex as Data with plugin_exec to registered function "close_menu". * plugin_antiflood: - added plugin_info protecting flood of changing nickname - changed Command[] to MAX_DATA_LENGTH in plugin_command function - added function log_to_file in log_antiflood.log (needs plugin_log) * plugin_base: - added helper function convert_string_all - added helper function execute_cmd - added reason to admin_ban. admin_ban <target> <[minutes]> <[reason]> - added in admin_ban and admin_unban: function log_in_file(UserIndex,Command,Data,"addons/adminmod/config/log_banned.txt"), if a player is successfully banned. - added new function admin_timeban (bans player for 30 minutes) - added new function admin_map_exec to change methode of changing map (changelevel or exec(changelevel...)) - added default_map.cfg in plugin_init which is loaded before map.cfg - changed accesslevel of admin_userlist to ACCESS_TIMELIMIT (=2) - changed admin_map to check map with valid_mapex - moved exec commands from plugin_retribution to plugin_base - moved all say commands to plugin_message - moved all vote commands to plugin_vote * plugin_cheat: - added helper function convert_string_all * plugin_fun: - added helper function convert_string_all - changed in HandlSay strip code to native strtrim - added in HandleSay: check for vault entrie GLOW_PUNISHMENT_%i(<=UserIndex) 1. If a plugin sets this value, player is not allowed to turn it off by saying "glow off" etc. * plugin_message: - added helper function convert_string_all - moved all say commands of plugin_base to plugin_message - different messages can be set up in addons/adminmod/config/admin_motd.txt, which are displayed randomly in admin_repeat_freq. If admin_motd.txt does not exist or is empty, admin_repeat_msg is used. - added function admin_set_timeleft to enable/disable say "timeleft" - added function admin_set_nextmap to enable/disable say "nextmap" - changed accesslevel of admin_messagemode to ACCESS_CHAT * plugin_retribution: - added helper function convert_string_all - put all execclient to plugin base - changed code (removed native censor_words()) of handle_say to avoid amx10 error till fixed in .dll/.so * plugin_sound:(optional) - all players can say ".stop" / ".stopsound" or ".play" / ".playsound". This option sets a setinfo "am_sound" "1" or "0" in config.cfg. This can be used by other plugins to give player an option if he wants to hear customsounds or he doesn't want to. - menu message is displayed when player enters server, that he has enabled/disabled customsounds and how to change it. - 3 commands available: admin_speak, admin_speakall, admin_speakteam <teamnumber> <msg> * plugin_vote: - all vote commands moved from plugin_base to plugin_vote - added admin_vote_maps (starting a multi-map-vote) - amv_enable_beta "menu1" - file_access_read 1 - map names are loaded from addons/adminmod/config/map_vote.ini and are displayed in menu - players can open menu using "votemaps" in chat to make their vote or to change their vote - after x seconds, winning result appears. (x is set by admin_vote_time. Default: 30s) - added admin_vote_time <seconds>: set vote time. Default 30s - added admin_vote_read <file> (ACCESS_CONFIG) to load another mapfile then map_vote.ini // MOD SPECIFIC PLUGINS * plugin_CS: - added helper function convert_string_all - added <repeat> in admin_restart / restartround - added a strtrim "." at the end of Data in function SetRestrictions, which is loaded from a map.cfg - added strstripqoutes to admin_ct, admin_t - added plugin_registercmd("close_menu","ClearMenu",ACCESS _ALL); - changed admin_restrict player to use " not ', if playername has spaces. - changed function SetRestrictions: delete map and delete default should work now - changed admin_ct/admin_t "chooseteam" to jointeam 1 / jointeam 2 * plugin_TFC: - added convert_string_all(HLCommand,HLData,HLUserName,Com mand,Data,User) - nothing done yet //MAP VOTE PLUGINS using admin_vote_autostart * plugin_hldsld_mapvote: - replaced trim code for denymap with strtrim * plugin_menu_mapvote: - same commands like in plugin_hldsld_mapvote but: - players make !nominations! for max. 8 maps in chat by saying "de_dust" or "extend" and after nomination time, nominated maps are displayed in menu to vote for. - say 'mapname' or 'extend' to make nomination - say 'showmaps' to open menu (again) to make a vote/change your vote - nomination time is set to 90 seconds - hint message, that nomination has begun appears every 30 seconds - every player can make more than one map nomination - time for menu vote is set to 30 seconds To Do:- >> Add support for Linux build that crashes on 3rd Party HL1 mods >> Add entities for linkfunc on other 3rd Party Mods >> Maybe try fix and recompile for MySQL and MariaDB? Special thanks to [WING] Clan, darope, Cavey, MrKoala, Warhead for helping point out those issues!! Note: This DLL package is not fully tested on all servers, please report to robocop@lycos.co.uk or report on this forum. https://github.com/APGRoboCop/halflifeadmin/releases |
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