Re: 1.1 and 2.0 Progress
There haven't been much progress on GrogBot lately, because I've been busy with other projects. Can't give any release dates at the moment.
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Re: 1.1 and 2.0 Progress
Other projects, indeed. 9_9
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Re: 1.1 and 2.0 Progress
other projects, like what? ;)
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Re: 1.1 and 2.0 Progress
Quote:
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No, seriously, GrogBot was sort of frozen for months, had no motivation to continue. Mostly because I'm fed up with this old 1.x code (it's crap). But now, I started working on 1.1 again and I can promise a release in january. After it's finished, I can start working hard on 2.0 (no more 1.x bullshit). Some important information regarding GrogBot 2.0 tomorrow. |
Re: 1.1 and 2.0 Progress
w00t man, I missed their parrot attack from some time now :D
Will there be a parrot in PVK 2 ? |
Re: 1.1 and 2.0 Progress
rofl. I just thought of other projects... erm, well it was probably me, being tired, having odd thoughts ahum...
:D anyway, w00t. Just start over and rewrite from scratch, is done quicker anyway then bugfixing old code imo... |
Re: 1.1 and 2.0 Progress
Some GrogBot 2.0 info
And yes, there surely will be a parrot in PVK2. 8D |
Re: 1.1 and 2.0 Progress
Yarrrrrrrrrrr! 8D
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Re: 1.1 and 2.0 Progress
Good luck with the grogbot2 (or what it is called?)! I hope you still have some time for other stuff. :) (plz don't get this wrong)
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Re: 1.1 and 2.0 Progress
Hi there :).
I would humbly ask, for the 10th year anniversary of this awesome bot, how's going the development of the Grogbot 2.0? More precisely the version for PVK2, which I'm still waiting to test :cyclops:. I suppose that there has been a lot of things to do back then, but seeing that back in 2008 there was some bots that did something in the map, I can't believe that all I managed to do back then and even now, is spawn some dummies present on the Source Engine. So I humbly request, at least an info update about these bots, or those old beta files for them as I would really enjoy practicing with them or in co-op with other players. I understand that some server hosters would try to add them to fake their numbers, but there are some clever things to combat that fake number (as forcing the number of bots on the server player number, not showing them on the player number at all, or forcing the [Bot] tag, etc). Said all that, thanks for your time, and good luck in the future of PVK2! Have fun, and see you in the game :punk: |
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