1.1 and 2.0 Progress
Arr!
Had nothing else to do, so I decided to tell you about my evil plans. 8D GrogBot 1.1 EDIT: Has been released and can be downloaded from the filebase. GrogBot 2.0 "The next generation of grogbot" :P
http://koti.mbnet.fi/grogbot/crossfire0000.jpg Tell me what you think. Suggestions are always welcome. ;) |
Re: 1.1 and 2.0 Progress
I don't really understand the features in 1.1 but they're probably good. :D
Still waiting for 2.0 which allows to do so many good things... |
Re: 1.1 and 2.0 Progress
good luck ! =)
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Re: 1.1 and 2.0 Progress
You're in the pvk2 team, so could you, eh :o , ... sneak a bot in the core? :D Or at least try to make one that's *tightly* integrated with pvk2?
yes, yes, I know the hl2 sdk isn't released yet, but asking doesn't hurt :D And, I haven't paid attention to it yet, but some people told me all those grogbots speedhack ... |
Re: 1.1 and 2.0 Progress
Quote:
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Re: 1.1 and 2.0 Progress
I like the feature to command the bots :D and er what's a booty Tag mode?
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Re: 1.1 and 2.0 Progress
pvk_temple for example. There's one treasure chest in the map placed somewhere. The objective is to grab the chest, and hold it to gain points. You get scored every 10 seconds or something while holding the chest.
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Re: 1.1 and 2.0 Progress
Whoa!
I've been working on the A* pathfinder for GrogBot 2.0 lately. I never thought that I could be able to understand such a big thing as A* is, but when I finally started gathering information about it and writing my own implementation, I began to understand how A* actually works. I got it working pretty fast, but it was really SLOW at first. Unusable... It took half a minute to calculate a path in a map with ~200 nodes. After some little optimizations, I got it to calculate the path in 1-2 seconds. More faster than before, but still far too slow. It took me two days to understand what the problem was :|. I was logging every GetItemCount() call to an external file, which slowed it down A LOT. After removing those two little lines of code, it's working a lot better. Sure it isn't the most optimized one, but it works! Code:
void CPathfinder::FindPath( CNode *start, CNode *end ) |
Re: 1.1 and 2.0 Progress
The code tags are broken... I know... this seriously sucks! There's nothing I can do cause Onno hasn't opened any SSH account on the server for me yet!!!
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Re: 1.1 and 2.0 Progress
soo, can you give us a date?
if not, can you tell us the progress of the progress(or you edit the frist post every time you progress:D ) seeya |
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