Waypoints List for FritzBot ET
I hope someone will make this a sticky.
This thread is to replace the wiki listings for maps waypointed and their status. Separate threads for each map waypoint can give more detail. Recent waypoints by TomTom Alchemy Castle (Beta 1?), alchemy_castle_b1, Status: playable, team balance bad-stalemate at 2nd tank barrier, Capuzzo Final?, capuzzo, Status: playable, team balance TBD Castle Republican Party Headquarters (Beta 1), Status: playable, team balance difficult, as-is Castle Republican Party Headquarters (Beta 2, closed beta), Status: playable, team balance good for most team sizes tested CTF Face (beta1), ctf_face_b1, Status: playable, team balance TBD, bot suicide jump falls to be reviewed Desert Fortress, desert_fortress, Status: playable, team balance TBD, routes to be improved Necrology Final, necrology_final, Status: playable, team balance TBD, routes to be improved Thud in the Sand (Beta2), tits_b2, Status: playable, team balance good so far UJE_mall (Beta 6), uje_mall_b6 Status: playable, team balance TBD UJE_oil (beta4?), uje_oil, Status: playable, jumps fully tested, team balance to be improved Waffenschmeide Beta 2, waffenschmeide_b2, Status: playable, team balance to be improved, ...many more to mention plus in process (navigation assessments about to start on Steelplant2, River Port b1, Oil-Raid, ET-depot, Great Pyramid b1b, UJE the Lab, Element_b4_1, etc...) |
Re: Waypoints List for FritzBot ET
I have some maps in progress too.
axis_complex_a3_2, Status: Playable but still needs work et_tank_beta3, Status: Playable but still needs work raiders, Status: Status: Only have nodes down so far beerrun_b7a, Status: Only have nodes down so far |
Re: Waypoints List for FritzBot ET
For reference, this should be the complete list of released waypoints in the 4 official paks
Code:
RELEASED WAYPOINTS (See official pk3 files) |
Re: Waypoints List for FritzBot ET
4 new playable waypoints this month (road2amiens_b2, urbanterritory44, warmissile_beta1, warmissile_fp4), 2 correction notes to my first post in this thread and a mess of Waypoint Tool checked waypoints going back to 2009:
(I have also edited the Waypoints In Progress list in a new off-line version of the main wiki article in HTML) Beach, 1944_beach, Status: playable team balance TBD, ported from which other version? Huertgen Forest (1944), 1944_huertgen, Status: playable team balance TBD, bots see and shoot through things meant to obscure Overlord 1944, 1944_overlord, Status: playable team balance TBD Hide (Channel Gun) Competition, 2hide_cal_r1, Status: playable team balance TBD Adlerhorst (final), adlerhorst, Status: playable team balance to improve Air Assault (First Playable), airassfp1, Status: playable team balance to improve Alps Trail, alps_trail by Thunder, Status: playable team balance TBD American Elite Clan Sniper Night (Challenge), ae_sniper_night, Status: playable "Alchemy Castle (Beta 2), alchemy_castle_b2," Correction to version to my first post above AM Hydro Dam, am_hydro_dam, Status: playable team balance TBD Apennines Research (Beta 2) apennines_b2, Status: waypointed but incomplete testing especially on 2 team construct rooftop MG Tower Arha Beach (Tournament Edition), arhabeach_te, Status: playable team balance TBD Axis Lab (Final), axislab_final, supports the script version without a movable bomb Base 55 (Beta 1), base55_b1, Status: playable team balance TBD Low Mountain Assault (Beta), beta_low_mount_ass, Status: playable team balance TBD Blitz by =BO= Ganjaman, blitz, Status: playable team balance OK Bloody Omaha (Beta 1), bloody_omaha, Status: playable team balance TBD Bloody Omaha (Beta 2), bloody_omaha_b2, Status: playable team balance TBD Villa Gun Alpha 2b, boromir_a2, Status: playable team balance TBD Bremen (Beta 1, Beta 2) bremen_b1, bremen_b2, Status: playable team balance TBD Bremen (Final), bremen_final, Status: playable team balance TBD, campless Bremen (Truck Mod), bremen_truckmod, Status: playable team balance TBD campless British Bulldog 1.60, bulldog, Status: playable team balance TBD Calculus, calculus, Status: WIP playable but needs better tug trigger C a s t l eEltz, eltz_beta1, Status: playable, team balance OK Citadel, citadel, Status: playable team balance TBD Carnage Canyon 2, carnage2, Status: playable? Coast (Beta 1), coast_b1, Status: playable team balance OK Cold Fort (Beta 1), coldfortb1, Status: playable team balance TBD, (2 recent fixes) CTF Maat (Final), ctf_maat_final, Status: playable team balance OK D Tour, d_tour, Status: partially playable, elevator support to do, team balance TBD Dam Revenge, dam_revenge, Status: playable team balance TBD Desert 7, desert7, Status: partially playable, Desert Rats, desertrats, Status: playable, team balance to be improved Destruction, (destruction_final, destruction3), Status: playable team balance TBD Dingenskirchen (Beta 1), dingenskirchen_b1, Status: partially incomplete, scripting and lever support to do, testing, D Rush, drush, Status: playable team balance TBD EA Bank, eabank, Status: Playable? WIP testing, team balance TBD Eagle 2-Ways (Beta 3), eagles_2ways_b3, Status: playable team balance TBD eLemanTal Forces Funmap B4 1, element_b4_1, Status: playable testing, team balance TBD Erdenberg (tournament 1), erdenberg_t1, Status: playable team balance TBD ET-depot, Status: navigation testing, sewers and some tight spots to improve Marrakesh Streets Night (Final), et_mor2_night_final, Status: playable? 2 team barrier support? Falkenstein (Beta 1), falkenstein_b1, Status: playable team balance TBD, no further work Falkenstein (Beta 2), falkenstein_b2, Status: playable team balance TBD, no further work falkenstein (Beta 3), falkenstein_b3, Status: playable team balance TBD falx_ctf_village_b2, Status: playable team balance TBD flakcannon, Status: playable but further work abandoned in favor of 420blunt's waypoints on later renamed version Frost Competion (Beta 6), frost_comp_b6, Status: playable team balance TBD Frost 2 (Beta 5), frost2_b5, Status: playable? team balance TBD frost2_final, Status: playable? team balance TBD Glider 3.02, glider, Status: playable team balance TBD, bot yield in flying glider low Goetterdaemmerung, goetterdaemmerung, Status: playable team balance TBD Golden Dunk (Alpha 2), goldendunk_a2, Status: playable team balance TBD, further work abandoned. Great Pyramid (Beta 1b), GreatPyramid, Status: partly playable, testing Haemar (Beta 1), Haemar_b1, Status: playable team balance TBD, (2 recent fixes) Helicopter Assault Missions 1, heli_m1_b2, Status: playable team balance TBD Helicopter Assault Missions 2, heli_m2_b1, Status: playable team balance TBD Helicopter Assault Missions 3, heli_m3_b3, Status: playable Test, team balance TBD Irmgard Complex (beta 2), irmgard_complex_b2, Status: playable? team balance TBD, karsiah (Tournament Edition 2), karsiah_te2, Status: playable team balance TBD, campless waypointing example Library (Beta 3), library_b3, Status: playable team balance TBD Lighthouse (Beta 1), lighthouse_beta1, Status: playable team balance TBD, further work abandoned for lighthouse? Lighthouse by MrFin, lighthouse, Status: playable team balance TBD C4 Missile (Beta 1), missile_b1, Status: playable? team balance TBD, abandoned for b4 C4 Missile (Beta 3), missile_b3, Status: playable? team balance TBD, abandoned for b4 C4 Missile (Beta 4), missile_b4, Status: playable team balance TBD mlb_bergheim_09, Status: playable team balance TBD mlb_hotchkiss, Status: playable team balance TBD, possible memory leak in some tests Mountain Pass, mountainpass, Status: playable team balance TBD, old version only, will update when final version released MP Tram, tram_et, Status: playable team balance TBD MP Tram, tram_rtcw, Status: WIP porting tram_et waypoints to tram_rtcw Northpole, northpole, Status: playable team balance TBD Desert Outpost, outpost, Status: playable, team balance TBD Oil Raid, oilraid, Status: navigation test, Tug triggers to modify Oil-Raid, Over the Top, over_the_top, Status: playable team balance TBD Paris Bastille (Beta 3), parisbastille_b3, Status: playable team balance TBD Pipeline, pipeline, Status: playable team balance TBD Pirates, pirates, Status: playable team balance TBD praetoria (Mission 1), praetoria_m1 / praetoria_one, Status: playable team balance OK praetoria (Mission 2), praetoria_m2, Status: playable team balance TBD praetoria (Mission 3), praetoria_m3, Status: playable team balance TBD Prime Squadron, primesquadron, Status: playable team balance TBD eLemanTal Forces Funmap, purefrag, Status: playable testing, team balance TBD Raid (Final) by Magic, raid_final, Status: playable team balance TBD (Adapted from my raid_b4 waypoints) Ramelle (beta 1), Ramelle_b1, Status: playable team balance TBD Raw Castle Tournement Edition (Final), raw_te_final, Status: playable team balance TBD River Port (Beta 1?), river_port, Status: navigation testing Rovaniemi Forest/Farm (Beta 2), rfarm_b2, Status: playable team balance TBD Road to Amiens (Beta 2), road2amiens_b2, Status: playable team balance may be acceptable Rock-Eyes (Beta 1), rockeyes_b1, Status: playable team balance TBD Rock-Eyes (Beta 2), rockeyes_b2, Status: playable? team balance TBD Safe Spot (Beta 1), safe_spot_b1, Status: playable team balance TBD, lots of actions added at end still to assign, there is a b2 version with shader fixes to migrate to. Siwa Teuthonia, siwa_teuthonia, Status: playable team balance TBD Spear of Destiny 2 (Beta 1), sod2, Status: playable team balance TBD SOS_Secret_Weapon, SOS_Secret_Weapon, Status: playable team balance TBD Steelplant 2, steelplant2, Status: navigation test, some elevator yields to improve, Bots in cannon launcher to figure out. Stonehenge (King of the Hill), stonehenge_koth, Status: playable test. team balance TBD Tank Race (Beta 1), tankrace_b1, Status: playable test. imperfect method for tank support Teuthonia (beta 1), teuthonia_b1, Status: playable team balance to be improved, teuthonia (Final), Status: playable team balance to be improved, Teutoburg Forest, teutoburg_forest, Status: playable but incomplete testing, 1 path issue The Port by Magic (Alpha 1), the_port_a1, Status: playable team balance TBD The Port by Magic (Beta 1), the_port_b1, Status: playable team balance TBD The Station by Magic, the_station, Status: playable team balance TBD, (recent aim action fixes) Tides, tides, Status: playable team balance TBD Tides (DRI), tides_dri, Status: playable team balance TBD TM LCity (Beta 4), tm_lcity_b4, Status: playable team balance TBD Troop Train by 2bit, trooptrain, Status: playable team balance TBD UJE Castle Sniper, uje_castle_sniper, Status: playable team balance TBD UJE Hospital Sniper, uje_hospital_sniper, Status: playable team balance TBD "UJE_mall (Beta 6), uje_mall," Correction to bsp filename to first post above UJE the Lab (Beta ?), uje_the_lab, Status: incomplete, Tug support to do, playable first stage. Urban Territory 44, urbanterritory44, Status: playable team balance TBD, needs routes V2 Base (Veta 2), v2base_te, update to SteelRats waypoints to add support for bots opening hatches War Missile (First Play 4), warmissile_fp4, Status: playable team balance TBD, fakebrush option stops early cvop-engr win War Missile (Beta 1), warmissile_beta1, Status: playable team balance TBD, fakebrush option stops early cvop-engr win Weisbaden (Final), weisbaden_final, Status: playable team balance TBD Western (Beta 1), western, Status: playable (above ground), team balance TBD Wurttemberg (Beta 4), wurttemberg_b4, Status: playable team balance TBD WWGN3203, wwgn3203, Status: playable team balance TBD Wolken 1 by Chris, wolken1_final, Status: playable team balance TBD Axis X-Ray Labs 1, xlabs1, Status: playable team balance TBD |
Re: Waypoints List for FritzBot ET
The updated wiki mentioned above is now available in the filebase;
FritzBot-ET-DEV-2017-09-PART-2.zip as part of the fritzbot-dev project |
Re: Waypoints List for FritzBot ET
I am a bit behind on the waypoints review so my Easter waypointer's snapsnot (FritzBot-Dev part 4b) will have a dozen+ fewer waypoints than planned. The Good News for Easter (no pun intended), is that there will be a couple of new maps waypointed in the snapshot.
Some of my new work; Arta B1, arta, Status: playable some navigation improvements needed (ladder, water...) Blackmoon Raid b1, blackmoon_raid_b1, Status: playable (and with added eyecandy), team balance acceptable Dingenskirchen B2, dingenskirchen_b2, Status: WIP mostly playable and some older maps... (UM)Dracula, (UM)Dracula_f, Status: WIP mostly playable? Eichsfeld (b4?), eichsfeld, Status: WIP mostly playable? Raid (Beta 4) by Magic, raid_b4, Status: playable team balance ok? Raw Castle (Final), raw_final, Status: playable team balance TBD Safe Spot (Beta 2), safe_spot_b2, Status: playable team balance TBD, Thud in the Sand (Beta1), tits, Status: playable, team balance acceptable Trenches (by Thunder), trenches, Status: playable team balance TBD UJE Mountain Sniper, UJE_mountain_sniper, Status: early WIP |
Re: Waypoints List for FritzBot ET
Given the current events worldwide I have returned to work on a few more waypoints. WET isn't as stable any longer on my test computers (I think mostly due to Windows updates and aging hardware). but smaller maps won't be too bad for tests.
So I have waypoints for pha_chateau in testing. I have added a constructible door to delay the Allies getting to the main doors at game start. Currently I am testing them as destructible by satchel but might change that to dynamite. I have also restored the Mapper's secret bookcase door to operate one way only. That should limit the Human exploit of camping by the cellar transmitter and using the nearby health and ammo. I am also experimenting with a low accuracy mg nest above the command post to see if I can make the other stairs needed. Navigation tests in the narrow courtyard (the one with the ladders) were pretty good, but I have added fake brushes to the sides so bots and humans can't the climb the sides of the ladders . They can still get caught at the top but not as badly. The brushes mean you can't jump and catch the sides, but you can jump and catch the face of the ladder.. I also have navigation tests ongoing on Lofty's goldeneye_facility1, and goldeneye_bunker1. I have no plans to script in new entities for them but I might consider getting bots to operate the helicopter motor starting button. All comments welcome (but please put them in the main fritzbot forum, not in this thread). |
Re: Waypoints List for FritzBot ET
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Re: Waypoints List for FritzBot ET
I can't say from personal experience that it does. My only Win10 installation stopped installing updates 2 months before that internet vulnerability, so I stopped booting into it.
Microsoft since then only recommends Win10 on faster machines. I believe some have figured out how to get the original WET working in Win10 as well as ET-Legacy. In any case only one machine (server) has to run FritzBot, all others just have run an ET client. So long as the client can handle ET map scripting (e.g. smoke effects) there should be no big issues. (pha_chateau status; trying to get team balance now Allies win almost all the time even when one axis player camps by the radio aiming for the stairs. I have other camps on the stairs that work but since Allies spawn near the stairs Axis have a hard time taking the short path to them. ) |
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