1.1 and 2.0 Progress
Arr!
Had nothing else to do, so I decided to tell you about my evil plans. 8D GrogBot 1.1 EDIT: Has been released and can be downloaded from the filebase. GrogBot 2.0 "The next generation of grogbot" :P
http://koti.mbnet.fi/grogbot/crossfire0000.jpg Tell me what you think. Suggestions are always welcome. ;) |
Re: 1.1 and 2.0 Progress
I don't really understand the features in 1.1 but they're probably good. :D
Still waiting for 2.0 which allows to do so many good things... |
Re: 1.1 and 2.0 Progress
good luck ! =)
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Re: 1.1 and 2.0 Progress
You're in the pvk2 team, so could you, eh :o , ... sneak a bot in the core? :D Or at least try to make one that's *tightly* integrated with pvk2?
yes, yes, I know the hl2 sdk isn't released yet, but asking doesn't hurt :D And, I haven't paid attention to it yet, but some people told me all those grogbots speedhack ... |
Re: 1.1 and 2.0 Progress
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Re: 1.1 and 2.0 Progress
I like the feature to command the bots :D and er what's a booty Tag mode?
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Re: 1.1 and 2.0 Progress
pvk_temple for example. There's one treasure chest in the map placed somewhere. The objective is to grab the chest, and hold it to gain points. You get scored every 10 seconds or something while holding the chest.
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Re: 1.1 and 2.0 Progress
Whoa!
I've been working on the A* pathfinder for GrogBot 2.0 lately. I never thought that I could be able to understand such a big thing as A* is, but when I finally started gathering information about it and writing my own implementation, I began to understand how A* actually works. I got it working pretty fast, but it was really SLOW at first. Unusable... It took half a minute to calculate a path in a map with ~200 nodes. After some little optimizations, I got it to calculate the path in 1-2 seconds. More faster than before, but still far too slow. It took me two days to understand what the problem was :|. I was logging every GetItemCount() call to an external file, which slowed it down A LOT. After removing those two little lines of code, it's working a lot better. Sure it isn't the most optimized one, but it works! Code:
void CPathfinder::FindPath( CNode *start, CNode *end ) |
Re: 1.1 and 2.0 Progress
The code tags are broken... I know... this seriously sucks! There's nothing I can do cause Onno hasn't opened any SSH account on the server for me yet!!!
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Re: 1.1 and 2.0 Progress
soo, can you give us a date?
if not, can you tell us the progress of the progress(or you edit the frist post every time you progress:D ) seeya |
Re: 1.1 and 2.0 Progress
There haven't been much progress on GrogBot lately, because I've been busy with other projects. Can't give any release dates at the moment.
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Re: 1.1 and 2.0 Progress
Other projects, indeed. 9_9
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Re: 1.1 and 2.0 Progress
other projects, like what? ;)
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Re: 1.1 and 2.0 Progress
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No, seriously, GrogBot was sort of frozen for months, had no motivation to continue. Mostly because I'm fed up with this old 1.x code (it's crap). But now, I started working on 1.1 again and I can promise a release in january. After it's finished, I can start working hard on 2.0 (no more 1.x bullshit). Some important information regarding GrogBot 2.0 tomorrow. |
Re: 1.1 and 2.0 Progress
w00t man, I missed their parrot attack from some time now :D
Will there be a parrot in PVK 2 ? |
Re: 1.1 and 2.0 Progress
rofl. I just thought of other projects... erm, well it was probably me, being tired, having odd thoughts ahum...
:D anyway, w00t. Just start over and rewrite from scratch, is done quicker anyway then bugfixing old code imo... |
Re: 1.1 and 2.0 Progress
Some GrogBot 2.0 info
And yes, there surely will be a parrot in PVK2. 8D |
Re: 1.1 and 2.0 Progress
Yarrrrrrrrrrr! 8D
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Re: 1.1 and 2.0 Progress
Good luck with the grogbot2 (or what it is called?)! I hope you still have some time for other stuff. :) (plz don't get this wrong)
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Re: 1.1 and 2.0 Progress
Hi there :).
I would humbly ask, for the 10th year anniversary of this awesome bot, how's going the development of the Grogbot 2.0? More precisely the version for PVK2, which I'm still waiting to test :cyclops:. I suppose that there has been a lot of things to do back then, but seeing that back in 2008 there was some bots that did something in the map, I can't believe that all I managed to do back then and even now, is spawn some dummies present on the Source Engine. So I humbly request, at least an info update about these bots, or those old beta files for them as I would really enjoy practicing with them or in co-op with other players. I understand that some server hosters would try to add them to fake their numbers, but there are some clever things to combat that fake number (as forcing the number of bots on the server player number, not showing them on the player number at all, or forcing the [Bot] tag, etc). Said all that, thanks for your time, and good luck in the future of PVK2! Have fun, and see you in the game :punk: |
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