Interesting PMTools update
...for STEAM hackers :D
* ported to Linux * added support for running PMTools on dedicated servers as well as listenservers (some listenserver-specific commands won't work though) * added THIS function : Quote:
It was so simple... catches everything: BSP files, models, server and client DLLs, engine stuff, everything ! Handy eh ? I'm currently playing the new CS 1.6 maps in CS 1.5... ;) http://racc.bots-united.com/releases/pmtools_plugin.zip |
Re: Interesting PMTools update
....seems it's much more simple than my UltraEdit (binary editor) hack. l33t ! :)
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Re: Interesting PMTools update
addition: about the "all legally" thing... after all I don't know for other countries. In France at least, it is (the law permits the end user to disassemble/reverse-engineer software when it's for making a software work on architectures or configurations where it wouldn't natively). Hence it's legal for me to dump the Steam cache and take the resources I need to put them in CS 1.5 and enjoy the CS 1.6 features without Steam (which doesn't work more often than it does).
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Re: Interesting PMTools update
ROFL, thats soooooo smart! :D W00h0000t.
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Re: Interesting PMTools update
*bump*
I've updated PMTools to have it display the whole trace results structure when you fire TraceLines or TraceHulls, and the ability to specify the ignore walls and monsters flags. Handy for developers... http://racc.bots-united.com/releases/pmtools_plugin.zip |
Re: Interesting PMTools update
does it unpack all the sprites they have too?
i would love to get my hands on the sprites and models....... |
Re: Interesting PMTools update
yes, it can unpack anything, provided you know where the file you want to extract is and what's its name :)
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Re: Interesting PMTools update
great!
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Re: Interesting PMTools update
You can find all the filenames by hexediting the gcf :D
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Re: Interesting PMTools update
tell me what i need to get the sprites and models out of that gcf
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