RIGHT method of punchangle compensation!
For fake client:
Code:
botEdict->v.v_angle.x -= -botEdict->v.punchangle.x; Code:
botEdict->v.v_angle.x += botEdict->v.punchangle.x; For real client: Code:
clientEdict->v.v_angle.x -= -clientEdict->v.punchangle.x * 2.0f; Code:
clientEdict->v.v_angle.x += clientEdict->v.punchangle.x * 2.0f; |
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