bug in bot naming
Don't know if anyone else has brought this up but the current way names are being handled does not work if a bot remains on server during and after a map change.
inside Code:
void BotCreate (int bot_skill, int bot_team, int bot_class, const char *bot_name) Code:
// a name has been given so for example say the name that we start with is "Bot" first time through it makes it "[POD]Bot (54)" but when the map change occurs you end up with "[POD][POD]Bot (54) (54)" and the next map change "[POD][POD][POD]Bot (54) (54) (54)" you get my point. this goes on until the name is so big the game crashes on server change. a quick fix is to remove bots before the change. but a easier thing is to change that code up there to this: Code:
else |
Re: bug in bot naming
thats an old bug.
what version do you have? here's how it was fixed. Code:
// a name has been given |
Re: bug in bot naming
Not sure what version of the code i got I got it off the http://www.tnib.de/podbot/
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