Sandbot v0.3.1
Sandbot v0.3.1 has been released!
Mirrors ModDB: http://www.moddb.com/mods/sandbot/do...s/sandbot-v031 Bots United: http://filebase.bots-united.com/inde...ct=view&id=467 Changelog - [All] Bots no longer rejoin when the map changes. - [Half-Life] Bots are now random colours. - [Half-Life] Bots now automatically join a game. - [Opposing Force] Bots are now random colours. - [Opposing Force] Bots now automatically join a game. - [Day of Defeat] Sandbot will now let you know if you're playing on a map with a flag model that is doesn't understand. - [Day of Defeat] Bots now automatically join a game. - [Gunman Chronicles] Bots now use new weapon selection again. - [Gunman Chronicles] Bots now automatically join a game. - [Natural Selection] Bots will now consider all enemy structures as enemies. - [Natural Selection] Marine bots will now build structures in Classic. - [They Hunger] Bots now automatically join a game. Unfortunately bots automatially joining Natural Selection games couldn't be implemented in time for this release (if you know a better way let me know: https://github.com/ValveSoftware/halflife/issues/1773) but hopefully it will be in for the next release. Tagged release is available at https://github.com/tschumann/sandbot...ses/tag/v0.3.1 |
Re: Sandbot v0.3.1
JOIN AUTOMATICALLY ???
Haha, yes, finally :D But still haven't supported for metamod yet? |
Re: Sandbot v0.3.1
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No, I tried adding MetaMod support a while ago and it broke things - unless someone can tell me what I'm doing wrong I probably won't bother trying to fix it. |
Re: Sandbot v0.3.1
Please make autowaypointing. or something.
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Re: Sandbot v0.3.1
@tschumann I will look on to fix the Metamod issue you have but it will be around the end of the next week, if you haven't fixed it yourself by then. :)
P.S. Please update the Github documentation with instructions to build the project. Should I use HPB_bot.vcproj for MSVC and the Makefile directly under Linux? |
Re: Sandbot v0.3.1
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I'll update the docs and see about updating the metamod branch. Many thanks! edit: build instructions updated, and the metamod branch is up to date with master (clean merge!) - diff is at https://github.com/tschumann/sandbot/compare/metamod |
Re: Sandbot v0.3.1
You have massive CRLF line endings which is not recommended for a git repo of portable project.
Anyway perhaps I will do the metamod port from scratch, it will be easier for me to track issues. |
Re: Sandbot v0.3.1
Yeah I downloaded the Windows version of the source code but it looked like all the line endings were screwed up. Not sure what's up with that.
I think https://github.com/tschumann/sandbot...d334e946643f37 was the only file that I created/added myself and it seemed right but I don't know. |
Re: Sandbot v0.3.1
It is mixed with both Unix and Windows line endings...
The ^M character that you see on some lines is the carriage return that is used under Windows. It will be good if you go and fix all endings. There is tools like dos2unix that will do that for you. P.S. Also could you give me developer rights to the repo to skip the step of making a fork... My profile is 'TheStormN'. P.S. 2. I will have to postpone the Metamod port due to HDD change. I will need some time to recover my stuff and setup my environment again. Sorry. :( |
Re: Sandbot v0.3.1
All good - I've added you as a collaborator.
I've created a new branch to try again myself. Does what is in https://github.com/tschumann/sandbot...ls/metamod.cpp look right at least? Also, I might try downgrading back to the stable version of Half-Life. http://steamcommunity.com/games/70/a...55100987797270 probably shouldn't affect things but who knows... |
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