.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Ideas (http://forums.bots-united.com/forumdisplay.php?f=50)
-   -   New recoil in botskill.cfg (http://forums.bots-united.com/showthread.php?t=9026)

dr.death 30-03-2012 13:35

New recoil in botskill.cfg
 
My idea is as follows:
Create an individual chance of recoil control in each skill, example:
# Settings for Bots Skill 100
MIN_DELAY 0.0
MAX_DELAY 0.1
MIN_TURNSPEED 8.0
MAX_TURNSPEED 15.0
AIM_OFFS_X 3.0
AIM_OFFS_Y 3.0
AIM_OFFS_Z 5.0
HEADSHOT_ALLOW 100
HEAR_SHOOTTHRU 100
SEEN_SHOOTTHRU 100
STOPED_FOR_SHOOT 70
CROUCHED_FOR_SHOOT 30

In the above example the new bot stand still in place to attack the enemy in 70% of cases and the other 30% of the time will stay crouched to attack the enemy.
Note: this is only for rifles(runing when shoot create a monster recoil).
That would make bots more equivalent to their current skill, example: newbie noob bots, pro godlike bots.


All times are GMT +2. The time now is 16:41.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.