.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   RACC (http://forums.bots-united.com/forumdisplay.php?f=11)
-   -   news update (http://forums.bots-united.com/showthread.php?t=2119)

Pierre-Marie Baty 27-06-2004 21:49

news update
 
I haven't much time to deal with the bot these days but I've managed to post a little news update on the RACC site
Quote:

June 2004

As I get emails asking me where far are the RACC, I believe a little news update is needed (thanks to Jean Ibarz for reminding me so!) Visible progress are available here. Among others, I will quote the AI console that allows me to debug the bot much more easily by displaying, in a certain manner, "what it thinks". The bots learn the map relatively easily, but the navigation proves itself to be not as accurate as what I expected. I made a mistake in overestimating the continuous evaluation capabilities of the bot. I thought it would be able to decide itself, at the right time, when to issue such or such jump or make whatever complicated movement else.
It is not only false but moreover very logical that it be so. Even the human perception is inaccurate and insufficient to guarantee the overcoming at 100% of any new obstacle. What does the rest is simply the memory. For my punishment, I shall dive again into AI Game Programming Wisdom, section 4, chapter 5: Annotating the Nodemap.
Apart that, Bots United is now at cruising speed. Many bots have joined us and we have started discussions over a common project: the United Bot (ha!)
[ Back to top ]

Huntkillaz 27-06-2004 23:13

Re: news update
 
<news reporter asking question>
"do ur bots ever fall off high places like maps de_vertigo,de_bridge.... where they could damage themselves badly or worse kill themselves?"
</news reporter asking question>

Pierre-Marie Baty 28-06-2004 00:56

Re: news update
 
yes, unfortunately.
Not in de_vertigo because they've no use in jumping off the building, but for example in de_vegas they often fall down the ledge where you can camp above the door next to the sphinx.
Or in cs_backalley they visibly don't jump as well as podbot from one building to the other. They fall more often than not.
The bots don't navigate that well yet. I need to store more information in the navmesh. I thought they would be able to determine themselves all the time when to jump and when to duck optimally, but I realize they need a memory for that too.

sPlOrYgOn 28-06-2004 03:27

Re: news update
 
*legs shaking impatiently*
*thinking*can't wait for this bot to come out

you know so much PMB :D
this has got to be the most human-like bot whenever it comes out! :D


All times are GMT +2. The time now is 13:28.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.