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-   -   YaPB Android Port (http://forums.bots-united.com/showthread.php?t=10003)

openglhk 16-12-2015 19:02

YaPB Android Port
 
Quote:

Originally Posted by jeefo (Post 66377)
Not sure, what you want exactly.

Just a note: Xash3D engine compatibility is now fixed. try: https://yapb.jeefo.net/drop/yapb/4348_git152/

is it possible to compile yapb on Xash3D Android ver? :shifty:

jeefo 16-12-2015 19:16

Re: YaPB2 Updates
 
Quote:

Originally Posted by openglhk (Post 66379)
is it possible to compile yapb on Xash3D Android ver? :shifty:

Is there some cs available on android on xash?

openglhk 17-12-2015 06:14

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66380)
Is there some cs available on android on xash?

Yes, but Yapb not working on Xash3d android ver: :P

Critical: Mod that you has started, not supported by this bot (gamedir: cstrike)
svc_bad expected 0 bytes, it written 32. Ignored. :sweatdrop:

rewritten client.dll? https://github.com/SDLash3D/cs16-client
csdm mod? http://hlfx.ru/forum/showthread.php?threadid=3889

jeefo 17-12-2015 08:43

Re: YaPB2 Updates
 
Quote:

Originally Posted by openglhk (Post 66383)
Yes, but Yapb not working on Xash3d android ver: :P

Critical: Mod that you has started, not supported by this bot (gamedir: cstrike)
svc_bad expected 0 bytes, it written 32. Ignored. :sweatdrop:

rewritten client.dll? https://github.com/SDLash3D/cs16-client
csdm mod? http://hlfx.ru/forum/showthread.php?threadid=3889

client.dll is not necessary for bot to work.

looked into the sources of csdm mod, it's totally different game. not sure, if it's possible to adapt yapb for that game.

jeefo 17-12-2015 13:04

Re: YaPB2 Updates
 
1 Attachment(s)
Ok i have made quick'n'dirty port to CSDM mod for bot dll, but it's not fully functional.

weapon usage is totally wrong, as this csdm has different weapon ids.

i have used standard de_dust2 from cs 1.6 (+ added wad's from there), to not make the waypoints.

file attached. (windows, by now) :)

i think it's possible to port bot code to arm.

openglhk 17-12-2015 13:12

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66384)
client.dll is not necessary for bot to work.

looked into the sources of csdm mod, it's totally different game. not sure, if it's possible to adapt yapb for that game.

how about mp.dll decompile code? :sweatdrop:
https://github.com/Nagist/cs16nd

openglhk 17-12-2015 13:12

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66385)
Ok i have made quick'n'dirty port to CSDM mod for bot dll, but it's not fully functional.

weapon usage is totally wrong, as this csdm has different weapon ids.

i have used standard de_dust2 from cs 1.6 (+ added wad's from there), to not make the waypoints.

file attached. (windows, by now) :)

i think it's possible to port bot code to arm.

Thank you! You're awesome! :thumbup:

openglhk 18-12-2015 08:41

Re: YaPB2 Updates
 
Do I need to reference xash3d engines header file for compile yapb?

jeefo 18-12-2015 09:16

Re: YaPB2 Updates
 
Quote:

Originally Posted by openglhk (Post 66389)
Do I need to reference xash3d engines header file for compile yapb?

Nope.

openglhk 18-12-2015 12:06

Re: YaPB2 Updates
 
Quote:

Originally Posted by jeefo (Post 66390)
Nope.

asm volatile not available on ARM? :crying:
http://i.imgur.com/VoZmPug.png


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