.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   Sandbot v0.4.1 released (http://forums.bots-united.com/showthread.php?t=10070)

tschumann 10-09-2017 05:14

Sandbot v0.4.1 released
Sandbot v0.4.1 has been released!

ModDB: http://www.moddb.com/mods/sandbot/do...s/sandbot-v041
Bots United: http://filebase.bots-united.com/inde...ct=view&id=470

- [All] Replaced botdonshoot console command with bot_shoot cvar (controls whether bots will shoot at real players).
- [Windows] Updated Windows compiler to Visual Studio 2017 (from Visual Studio 2008).
- [Linux] Updated Linux compiler to gcc 6.3.0 (from I'm not sure what - gcc 4.8.2? gcc 4.9.0?).
- [Linux] Added a bunch of extra gcc flags to better optimise the code (thanks RoboCop@Bots United).
- [Linux] Tidied up the Makefile.
- [Linux] Added debug symbol generation to Makefile.
- [Day of Defeat] Bots will now move at walk speed instead of sprinting everywhere.
- [Day of Defeat] Bots will now say when they're reloading.
- [Opposing Force] Added Opposing Force CTF support.
- [Natural Selection] Marine bots will now say when they're reloading.
- [Natural Selection] Marine bots are now slightly less accurate to compensate for the fact their vision isn't reduced in dark areas.

Tagged release is available at https://github.com/tschumann/sandbot...ses/tag/v0.4.1

Persephone 11-09-2017 21:47

Re: Sandbot v0.4.1 released
Added Opposing Force CTF support :D

Finally, it's good to see them playing on CTF maps like this, although they are too many (just ignore Hasan, Frizqha, and Rina, they are HPB_BOT) -_-

Someday later, if you can make bot_count works properly, just tell me, okay? :)https://s26.postimg.org/tl9cu1dp5/Water_lilies.jpghttps://imgur.com/a/WEtmz

tschumann 12-09-2017 14:28

Re: Sandbot v0.4.1 released
Yes, finally got it working.
What's the problem with bot_count?

Persephone 12-09-2017 21:40

Re: Sandbot v0.4.1 released
Did you forget about that? 11 bots is too many for me (especially if playing on small map like this)

That's why we need to change bot_count, so we can decide the number of bots playing depending on the map.

tschumann 14-09-2017 13:21

Re: Sandbot v0.4.1 released
I can reduce the default but it's a cvar which should take effect once you restart or change the map.

Lifeisverystrangeindeed! 22-09-2017 23:26

Re: Sandbot v0.4.1 released
The game crashes for me on OP4. I cant play locally using the bots without it crashing in a few frames. Its really annoying, which means I can only use jk_botti in DM, and not play the CTF/CP mode with sandbot

tschumann 23-09-2017 04:35

Re: Sandbot v0.4.1 released
Which map are you on? Are you using MetaMod/MetaMod-P or something like? What operating system are you using?

Lifeisverystrangeindeed! 23-09-2017 05:50

Re: Sandbot v0.4.1 released
If I start any map the game crashes. Im using normal Metamod, version 1.20. I have Windows 10 x64 home edition, and Im using the Steam version

tschumann 23-09-2017 08:39

Re: Sandbot v0.4.1 released
Hm, I haven't tested with plain MetaMod in a while (usually I use MetaMod-P). When it crashes do you get a .mdmp or .dmp file in Steam\dumps\ ?

Lifeisverystrangeindeed! 23-09-2017 15:51

Re: Sandbot v0.4.1 released
I get a .dmp file in Steam\dumps\

All times are GMT +2. The time now is 03:07.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.