Monitoring exported functions - How?
Hi all,
I want to monitor some functions that are exported from the mp.dll. I mean I need to know when they are called. For now I know only how to monitor the functions from the struct enginefuncs_t and DLL_FUNCTIONS. But I need to monitor some other functions that are exported from the mp.dll and are not called by the engine(I think). Just for example I will point this exported functions: from class CGrenade Code:
void EXPORT BounceTouch( CBaseEntity *pOther ); |
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