good ideas ...
:big_surprised:
the bot: the bot has to hit the enemy so that it is seeing the enemy to be more like a human. when it will disarm the bomb the first he has to go to the waypoint Prossimo more for her not to disarm after being arrested. he must have new cvars in botskill: Headshot percentage which is in the bot only hit 100 Headshot at 0 and has never hit the bot Headshot. reaction time when the bot hears a sound or is hit by enemy detects the enemy but not shot it exactly, but close only. atack time when the bot has seen an opponent to attack after that time but then you start not miss any shot. errors in the viewfinder is a cvar for the chance to hit when you shoot. the bots will not go to areas that have no waypoints as precipices deadly lasers and etc ... the bots should have figures for each name in the botname iqual Realbot. the bot can not get hostages if the enemy is behind the hostage. ever have a cvar for the time that the bots use the chat. :big_surprised: waypoints in: there should be squares waypoints. there should be more than 112 in radius. there should be restrictions to certain waypoints in weapons such as a waypoint or just to just to sniper or ak-47. waypoints to specific pump and vip and hostage not only goal (to have maps that pump + hostage + vip) danger factor should have manual. |
Re: good ideas ...
I think count floyd created the simple waypointing system long ago.
Making these major ramifications would change the bot entirely. I would only recommend copying other bot navigation systems if podbot mm makes an import or transposition to Counter-Strike: Source or something newer. |
Re: good ideas ...
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[quote=dr.death;59667] waypoints to specific pump and vip and hostage not only goal (to have maps that pump + hostage + vip) Please - re-phrase (I don't understand that). Quote:
pb_dangerfactor 800 You can change it if You need. |
Re: good ideas ...
:sweatdrop:
sorry I'm using google translator ... 1 bot has to hit the enemy only if the bot is seeing the enemy. 2.if the bot go to the waypoint closest to the bomb before going to bomb, that would improve the way they defuse the bomb. 3.if Headshot at 100 in botskill the bots are hitting almost never Headshot ... i need Headshot 100 = 100% chance to hit Headshot. 4-5. the bots should stop seeing "behind the gourd" last. must have vip waypoint, bomb waypoint and hostage waypoint to separate and not a single goal waypoint type. will now give you understand? :sweatdrop: |
Re: good ideas ...
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BTW - where are You from (I mean country)? Quote:
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Re: good ideas ...
I'm from Brazil.
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