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-   -   Podbot Beta 3.0 Updates? ^^ (http://forums.bots-united.com/showthread.php?t=5226)

Spiffyguy01 20-06-2006 01:08

Re: Podbot Beta 3.0 Updates? ^^
 
KWo beta is working very well on my server. Bots have my players cursing, which is a good thing. I have noticed though that they are still stealing hostages. Just wanted to let you know. Using version 3.0b12

KWo 22-06-2006 20:52

Re: Podbot Beta 3.0 Updates? ^^
 
Quote:

Originally Posted by Spiffyguy01
I have noticed though that they are still stealing hostages. Just wanted to let you know. Using version 3.0b12

System - windows, linux or linux_amd64? CS version and other mm plugins (write meta list in console and show the contenst of it)?

Spiffyguy01 22-06-2006 23:32

Re: Podbot Beta 3.0 Updates? ^^
 
Windows xp sp2
512 ram
2400+ AMD XP

Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 21:57:36 Feb 8 2006 (3382)

Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.71 ini ANY ANY
[ 2] POD-Bot mm RUN - podbot_mm.dll v3.0b12 ini Chlvl ANY
[ 3] Fun RUN - fun_amxx.dll v1.71 pl1 ANY ANY
[ 4] Engine RUN - engine_amxx.dll v1.71 pl1 ANY ANY
[ 5] FakeMeta RUN - fakemeta_amxx.dl v1.71 pl1 ANY ANY
[ 6] MySQL RUN - mysql_amxx.dll v1.71 pl1 ANY ANY
[ 7] CStrike RUN - cstrike_amxx.dll v1.71 pl1 ANY ANY
[ 8] CSX RUN - csx_amxx.dll v1.71 pl1 ANY ANY
8 plugins, 8 running

AMXX Plugins in case you need those.

Currently loaded plugins:
name version author file status
Admin Base 1.71 AMXX Dev Team admin.amxx running
Admin Commands 1.71 AMXX Dev Team admincmd.amxx running
Admin Help 1.71 AMXX Dev Team adminhelp.amxx running
Slots Reservation 1.71 AMXX Dev Team adminslots.amxx running
Multi-Lingual Sys 1.71 AMXX Dev Team multilingual.am running
Menus Front-End 1.71 AMXX Dev Team menufront.amxx running
Commands Menu 1.71 AMXX Dev Team cmdmenu.amxx running
Players Menu 1.71 AMXX Dev Team plmenu.amxx running
Admin Chat 1.71 AMXX Dev Team adminchat.amxx running
Anti Flood 1.71 AMXX Dev Team antiflood.amxx running
Scrolling Message 1.71 AMXX Dev Team scrollmsg.amxx running
Info. Messages 1.71 AMXX Dev Team imessage.amxx running
Admin Votes 1.71 AMXX Dev Team adminvote.amxx running
NextMap 1.71 AMXX Dev Team nextmap.amxx running
TimeLeft 1.71 AMXX Dev Team timeleft.amxx running
Pause Plugins 1.71 AMXX Dev Team pausecfg.amxx running
Stats Configurati 1.71 AMXX Dev Team statscfg.amxx running
StatsX 1.71 AMXX Dev Team statsx.amxx running
CS Misc. Stats 1.71 AMXX Dev Team miscstats.amxx running
CS Stats Logging 1.72 AMXX Dev Team stats_logging_b running
Ultimate Gore 1.3.4 JTP10181/mike_ca amx_gore_ultima running
CSNadeDrops 0.14 Avalanche csnadedrops.amx running
DeagsMapManage 2.30b Deags deagsmapmanage2 running
precache 1.0 hjvl precache.amxx running
24 plugins, 24 running

Let me know what other info you need. No certain map either it is all I guess.

KWo 29-06-2006 14:26

Re: Podbot Beta 3.0 Updates? ^^
 
Well - I have also Win XP SP2 and AMX X 1.71 and I tested it few times and they don't steal my hossies...:unsure:

Spiffyguy01 29-06-2006 18:18

Re: Podbot Beta 3.0 Updates? ^^
 
It is not so much a big deal but I figured I would mention it since it was fixed. Any other things I can do to test and try to figure out why they are doing it? Not much of a coder but I can read logs and such, maybe I can help.

KWo 01-07-2006 00:03

Re: Podbot Beta 3.0 Updates? ^^
 
Just uploaded V3 beta 13b to the filebase.

+Fixed the problem with weapon_strip (thanks to strelomet)
+Improved throwing nades by bots (again).
+Re added code for recoil for CS1.5 (in CS1.5 they should more often head shoot You now; recoil system work different way in old HL CS1.5 and Steam CS1.6).
+Unstuck code improved (added "go back" function to existing jump, strafe, duck)
+Changed the code for players colision detection (they should less jump now and more often use strafe and go back)
+Fixed - they don't throw nades now in "ignore enemies" mode.
+Added - bots wait until the hostages they follow it are rescued (they reach the rescue point) - it means if You place in a wrong place a WP with Rescue flag (not in the Rescue Zone) - the bot will wait there forever - because they will be never rescued (thanks to Ancient showing the bug).

woot woot 22-07-2006 13:25

Re: Podbot Beta 3.0 Updates? ^^
 
KWo, I have this dll, 13b. I came across a bug where if the bots collide with each other, they get stuck temporarily until 1. some bot dies, 2. I shoot at them at least like 2 times, and 3. they eventually get unstuck themselves. Have you noticed this?

Windows XP Sp2 - Windows Dedicated - AmXx 1.75a

Also, when I restricted Smoke Nades in podbot.cfg, they still bought it. o.0 Maybe I put '1' in the wrong place, though I doubt it. I'll give it another shot.

KWo 22-07-2006 18:26

Re: Podbot Beta 3.0 Updates? ^^
 
When You can see a bug - just write a bug report in the correct subforum instead extending this topic into a monster thread...
Yes - I'm working on unstuck code (I'm fighting against jumping bots - I don't like) - that strafe code isn't perfect yet. I hope during the next week between 24-28.07 I'll post a new binary.

About restriction weapons - the restriction You write in podbot.cfg works only in the case You are not using AMX X. Since 1.75a (and because of my plugin included into All-In-One installer) podbot mm follows the restrictions made by AMX X. So if You just don't want the people and bots buying smoke nades - use Weapon Restriction menu from AMX X. If You want the people buy some weapons, but bots don't - disable pb_weaprest.amxx plugin in amx x plugins.ini file and control the restriction either by podbot.cfg or by these cvars they are supposed for it from console.

Ancient 22-07-2006 20:52

Re: Podbot Beta 3.0 Updates? ^^
 
I have never seen bots colide until one dies, that has to be a waypoint thing.
The radius allows bots to go around eachother if they colide.

I suggest looking at the waypoint that they colide at then make the radius bigger.

woot woot 23-07-2006 04:14

Re: Podbot Beta 3.0 Updates? ^^
 
lol, sorry I had the feeling that bug forum was intended for the stable releases lol.

Also, ya I figured it out later. I thought I had Smoke nades restricted through amx x, apparently I unrestricted it.

No, it would get unstuck eventually on its own, I was just saying that I didn't want to wait long so I'd have to kill at least one of them, and they'd get unstuck. Nothing to do with the waypoint, it's on dust 2, and has never happened before. KWo knows about the bug so ok.

I'll post bugs in Bug forum. Sorry. ^^


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