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Rick 25-04-2006 22:06

HL1 source code
 
Do you think that valve ever will opensource HL1? It would be nice, but I'm not so sure about it personally...

The Storm 25-04-2006 22:11

Re: HL1 source code
 
I don't think so. But anyway they don't need by it anymore. They now have the Source Engine and can fun with it. :P So they will never update the HL1 engine so maybe they can let us to update it ;).

HangFire 25-04-2006 23:16

Re: HL1 source code
 
Doesn't sound like something Valve would do.

Whistler 26-04-2006 08:45

Re: HL1 source code
 
Just judge by their fscking Steam DRM thingy...

And as long as we already have many engines which are free software (such as Quake 1~3, Cube, etc) and even totally free FPS games like Nexuiz, I don't think we'll need that so much anyway :)

The Storm 29-04-2006 21:43

Re: HL1 source code
 
The good in to the HL engine is the mod support. I don't think that many open source engines have that. :)

Whistler 02-05-2006 03:18

Re: HL1 source code
 
Quote:

Originally Posted by THE_STORM
The good in to the HL engine is the mod support. I don't think that many open source engines have that. :)

Quake 2/3 is pretty good with MODs too :)

sfx1999 02-05-2006 21:20

Re: HL1 source code
 
100% no... lol

If you want an engine like HL, just take Quake, give it individual palettes for each texture, make a C++ mod interface, and make the map limits as high as they can go. That, 24-bit lightmaps and a client-side DLL. It's not really that different.

-=RAV=-AdrianShephard 03-05-2006 05:37

Re: HL1 source code
 
the half life one engine is based off of the quake one correc?

i voted no btw.

HangFire 03-05-2006 13:38

Re: HL1 source code
 
Yes, its based off of Quake 1's engine.

-=RAV=-AdrianShephard 03-05-2006 18:05

Re: HL1 source code
 
then it shouldnt be to hard to modify quake.


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