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-   -   PB Possibly for HL2 (http://forums.bots-united.com/showthread.php?t=1752)

Huntkillaz 23-05-2004 23:56

PB Possibly for HL2
 
"well what did huntakillaz (yes huntakillaz -- was a registering mistake)
come up with now" :(

since hl2 is round the corner, i was thinkin that when (if it's possible and they still allow 3rd 'partying' bots ) pb gets ported to hl2 that a few things should change...

so suggestions will be made in this thread...

first i think will be the pb nav system......

if pmb allows it maybe we could use his racc bot one :D
but i like the current one though it needs to be tweaked....
wp's r nice but since pbmm tries to maintian backwards compatibility
hoepfully if\when pb gets ported we could ditch the old in favour 4 something new n better...

i find waypointing an art....u see the glory of it when u see the bots play =)

so things needed in the waypoint system:
1)forced pathwaypoints: the ability to make the bot follow a path through a set of waypoints

what do i mean? okay currently we have this situation where bots can go

a-->b from a<---b--->c

forced path means that bots will do the following
when the reach a they choose (as they do now for any wp) but the thing here is if they choose the forced path they have to commit to it

so:

from z<----a---->b where z is a non forced path and b is forced
bot commits to goto b

from b--->c---->d--->e it must follow through the waypoints (u say this can be done with 1 way connections...yes it can but wait there's more)

when it reaches e it get the option to choose once again:

b<----c<----d<----e--->f where f is non forced n (b,c,d) is forced

this insures the can go back n fourth between sets but are commited to going through the entire set b4 the can choose what to do again...

uses: places like de_bridge underwater tunnel make em get through without dying in there.....

any other ides?:

sPlOrYgOn 24-05-2004 04:42

Re: PB Possibly for HL2
 
well I would rather work on the United Bot than try to convert this mess to hl2 :D

if we do try to convert pb to hl2..
We'll probably need dynamic waypoints...
since the floors can move and all...

and we'll need to add vehicle handling code..


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