.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   JKBotti (http://forums.bots-united.com/forumdisplay.php?f=83)
-   -   Opposing Force CTF... (http://forums.bots-united.com/showthread.php?t=7211)

Stixsmaster 24-07-2009 05:32

Opposing Force CTF...
 
Hey,

Anyone know if these work with CTF now in OP4?

---Stixsmaster

Minh-Lo-Hwang 24-07-2009 17:58

Re: Opposing Force CTF...
 
No, Deathmatch only.

sixcentgeorgefr 17-08-2009 12:20

Re: Opposing Force CTF...
 
that could be cool if they simply act like in deathmatch and they keep using a player slot when a map is loaded .

GordonFreeman 16-06-2011 14:30

Re: Opposing Force CTF...
 
Hey JKBotti still used HPB Bot Waypoint system? Just look in console. Make their own navigation? HPB this can also. just type in console autowaypoint on :) .


And JKBotti is dead?

ghost of evilspy 17-06-2011 10:11

Re: Opposing Force CTF...
 
Quote:

Originally Posted by GordonFreeman (Post 63801)
Hey JKBotti still used HPB Bot Waypoint system? Just look in console. Make their own navigation? HPB this can also. just type in console autowaypoint on :) .

JKBotti uses new autowaypoint system, uses real players for waypoint generation. Problem is that you need real players to run around map with jkbotti enabled, then restart map to bots use those new waypoints.

So new waypoint data gets collected, but is used only after map change.

Quote:

And JKBotti is dead?
Is it? I still will fix bugs that are caused by valve updates :P

genmac 05-09-2011 13:48

Re: Opposing Force CTF...
 
yeah it would be nicer to add support for op4 ctf.


All times are GMT +2. The time now is 20:24.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.