.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Ideas (http://forums.bots-united.com/forumdisplay.php?f=50)
-   -   [CS] Make Podbot compatible to shoot monsters (http://forums.bots-united.com/showthread.php?t=7634)

Bend3R 25-06-2010 01:53

[CS] Make Podbot compatible to shoot monsters
 
I have been waiting for this idea to be implented to Podbot since its a lot better than Botman's HPB bots.
For 4 years now and have seen a lot of updates for Podbot just in this year.
So I just want to push this request back to the developer about it if you haven't notice it.

Bend3R 10-05-2012 22:36

Re: [CS] Make Podbot compatible to shoot monsters
 
Shouldn't be that hard to make it? Just check flag FL_MONSTER.
I can't do this by myself since I have Visual 6 C++ and I'm new to C++, the source do not support it (MSV) either :/

KWo 11-05-2012 08:00

Re: [CS] Make Podbot compatible to shoot monsters
 
From that what I remember - the same flag hostages have...

Bend3R 11-05-2012 21:47

Re: [CS] Make Podbot compatible to shoot monsters
 
Quote:

Originally Posted by KWo (Post 64471)
From that what I remember - the same flag hostages have...

Just because of that I had to see if they have FL_MONSTER flag, and yes they have.
But it doesn't matter, since I use a plugin which remove the objects from the map.
Can you make a cvar for this (for newer releases) or hardcode the flag with current PodBot version (compiled) and attach it here?
EDIT:
Isn't it possible to check if FL_MONSTER have hostage_entity and monster_scientist as classname to skip them?

KWo 12-05-2012 11:07

Re: [CS] Make Podbot compatible to shoot monsters
 
Right now I have more serious problem. Read here.

Bend3R 22-05-2012 18:41

Re: [CS] Make Podbot compatible to shoot monsters
 
Seem to work now.

Got another idea, there are some existing plugins which spawn an entity (squeak (aka. snark)) which is ally with players.
Anyway you can make so the bots skip them via AMXX?
And shoot all other FL_MONSTER's it finds?

KWo 22-05-2012 20:17

Re: [CS] Make Podbot compatible to shoot monsters
 
It is not really working. You can click the link to download, but download does not happen.
I think I didn't get Your new idea. Can You express is more (what exactly the plugin does, what players are doing after that and so on).

Bend3R 23-05-2012 07:40

Re: [CS] Make Podbot compatible to shoot monsters
 
May be because it is corrupted. Blank title also.
Works to download everything else except Podbot mm Full Pack V3B21.
So the problem is uploading to filebase?

The source should explain better for you:
1. http://code.google.com/p/arkshine-pl...?spec=svn5&r=5
2. http://code.google.com/p/arkshine-pl...?spec=svn5&r=5
As you can see, the snark and hornet spawn with FL_MONSTER flag.
So, I want bots to skip them since they are ally with the player.
No need to check which team they belong to since all players is in the same team (CT) in my server.

KWo 24-05-2012 08:35

Re: [CS] Make Podbot compatible to shoot monsters
 
Can You make a demo and upload it somewhere (mediafire or so), so I can see how does it work in real game?

beast 05-06-2012 01:27

Re: [CS] Make Podbot compatible to shoot monsters
 
I really need this feature for my sentry wars server. I would just give FL_MONSTER flag to sentry ents and bots would shoot them (maybe when they have no player enemies in FOV?). Also, somehow it should recognize team sentries (maybe by setting some other flag to mark the ent as friendly). That would be just awesome. Because now, the bots are useless cannon meat.


All times are GMT +2. The time now is 09:11.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.