Beta 5.50.11 released for CS 1.5 & 1.6
Version 5.50.11 Build 20040119.00 (WIP)
* Added support for metamod Realbot, use realbot_mm Use the following start up argument: +localinfo mbotmod realbot_mm You must load the mEAn dll from liblist.gam, then have mEAn load metamod. Metamod will load realbot_mm.dll from its plugin.ini file. * Changed Sniping to prevent ducking and jumping while tracking a target, this was done to improve the probability of a successfull first hit. * Changed the default access level of command m_exec from Admin2 to SrvOp. * m_BotEnhance on | off Turns on|off ALL bot enhancements. (need to add team bias, and need list in here just what is truned on/off) * Add m_botrunspeed <speed> Sets running speed for all bots speed: 0 - 1000 default: 0 (disabled) You can use this CVAR to correct speed problems with bots running too fast seen under CS 1.6, or you can it tomake your bots harder or easier to hit by adjusting how fast they can run. The default of "0" disables the feature, and bots will run around at normall speed. * Turned off forcing bots to run after they jump, making silent walking more effective. * bots get flashed more realistically (easier) (need to make a CVAR for adjusting it) * bots with skills over 90 will have the best possible "field of view" setting. Note the CVAR m_fieldofview will have no effect on these bots. * Added Team Killer punishment and banning. (need CVARs to adjust and turn on/off) * Gave bots the ability to shoot back at their own team mates in selfdefense if they are shot at. (need CVAR to turn on/off and adjust) * Added new command m_enforcehumanteam [on [ct|te|any] | off] When set to "on", humans will be forced to reside on a specific team. If the team is not specified, "any" team will be assumed. If any team is in effect AND enforcement is "on", the system will decide what team humans must reside on by choosing the team with the most humans on it. When all humans leave the game, the human team is set back to "any". To fix the human team to a specific team, specify "ct" or "te" as the team. This will force the server to always choose the specified team as specified. The team will not be reset to "any" after all humans leave the game. The enforcement is active ONLY when there are bots in the game, otherwise it will have no effect. * Complete change of bot balancing * Added two new commands: m_humanteam and public say command "humanteam" These commands display what team the humans must reside on, and if enforcement is enabled or not. * added two new commands: m_botsystem and public say command "botsystem" These commands display what bot system is loaded on the server. For example: AkimBot or RealBot, etc. |
Re: Beta 5.50.11 released for CS 1.5 & 1.5
cool! 8)
for cs 1.5 & 1.5? |
Re: Beta 5.50.11 released for CS 1.5 & 1.5
Wow !!!!! :d
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Re: Beta 5.50.11 released for CS 1.5 & 1.6
Hi,
will there ever be a chance for a linux version ? ...begg...begg...begg... Cheers MeMeD (i could provide a build environment) |
Re: Beta 5.50.11 released for CS 1.5 & 1.6
So far no crashes, been running for about 12 hours now.
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Re: Beta 5.50.11 released for CS 1.5 & 1.6
Linux ... Linux ... Linux ...
I got a box ready to go just collecting dust for moths now, is today the day I finally fire it up and bang my head on it? :) |
Re: Beta 5.50.11 released for CS 1.5 & 1.6
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Re: Beta 5.50.11 released for CS 1.5 & 1.6
oh lucky me, i only wait for a few days, i hadn't known Botmanager before, but now i start to imagine what i could do with it....;)
i also wait for Stefan to get realbot riding the penguin :D cheers MeMeD Quote:
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Re: Beta 5.50.11 released for CS 1.5 & 1.6
When can we expect the linux version? Those features sounds very interessting and I would love to have them running on my linux server :-)
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Re: Beta 5.50.11 released for CS 1.5 & 1.6
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