v3B20o bot sits stares at wall chucks hade
THIS MIGHT BE A BUG ????
--------------------------------------------------------------------- 1) Hi just started testing "v3B20o" bot jumps on top of box at ct psawn and sits staring at the wall then chucks nade at wall still staring at wall. then T bot comes in and shoots him still staring at wall. 2) two CT Bots see each other the run in to each other then thay stop and wate for the other bot to move so thay can follow. after a little bit thay start to leave each other but hesatate to go in the end a wall gets in there way so the bots go there own way. --------------------------------------------------------------------- i dont think this is a bug but i might be wrong???? --------------------------------------------------------------------- T bot has a gun in hand CT bot comes around corner thay see each other then whate for about 5 seconds then T Bot changes to knife stabs at CT once then CT bot chucks nade at T bot then T bot changes to rifle and shoots CT bot. some times a bot will camp at boxes ubove under pass for the whole game. --------------------------------------------------------------------- not a bug but cool "i love this LOL" --------------------------------------------------------------------- one "T bot" destracts a nother "CT bot" then a nother "T bot" sneaks around behind destracted "CT bot" and stabs him in the back. PS:this is what i do LOL LOL ROFL --------------------------------------------------------------------- |
Re: v3B20o bot sits stares at wall chucks hade
What map? Any screenshots of those situations?
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Re: v3B20o bot sits stares at wall chucks hade
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and i will get you screen shots and movies movies i will post on youtube screen shots i will attach here you said you need another beta tester so i would like to apply????. |
Re: v3B20o bot sits stares at wall chucks hade
here is the video: i think it is a way point issue not realy a bug i dont know????.
this time he did not through a nade http://v5.tinypic.com/player.swf?file=25phi82&s=5 and T just standing near T spawn http://i41.tinypic.com/2e1rgwx.jpg he was standing there for about three to four minutes. by the way the othere bots said "what the @#%$ are you doing thers only 0:45 seconds to go". |
Re: v3B20o bot sits stares at wall chucks hade
What is the date and time stamp of Your de_dust.pwf file in podbot/wptdefault folder?
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Re: v3B20o bot sits stares at wall chucks hade
it said:
Created: Saturday, 20 March 2010, 6:26:23 PM Modified: Thursday, 23 March 2006, 11:05:36 PM Accessed: Today, 26 March 2010, 9:50:27 AM ------------------------------------------------- if it was created 2010 how can it be modified 2006 ???? |
Re: v3B20o bot sits stares at wall chucks hade
OFF topic
============================================= Would it be posable if a bot kill's a player IF no danger around the bot kneals over the dead body. while dead player SPECS BOT. the bot Stabs the dead body one (1) to two (2) times????. this would add a human touch to the bot. "i have had this happen to me a few times by real players" it would give the bot a personality of there own. =) or is it a:nono: |
Re: v3B20o bot sits stares at wall chucks hade
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Re: v3B20o bot sits stares at wall chucks hade
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I am running Windows XP PRO service pack two ==================================== QUESTION: is it posable to do this or is it too much reprograming ???? ============================================== Would it be posable if a bot kill's a player IF no danger around the bot kneals over the dead body. while dead player SPECS BOT. the bot Stabs the dead body one (1) to two (2) times????. this would add a human touch to the bot. i have had this happen to me a few times by real players" it would give the bot a personality of there own. =) or is it a :nono: ============================================== |
Re: v3B20o bot sits stares at wall chucks hade
NTFS may cause also that.
I have to figure out first what is happening with bots on de_dust map. I was testing it most of the time on de_dust2 and that problem didn't happen to me. More than likely I won't add that in the code to knife the dead body (I would need to add a check of sv_corpsstay time (or something like that) to make sure that body is whole still displayed. I would focus rather on bug fixing for now. |
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