Version 5.50.12 Build 20040217.00 (WIP)
Version 5.50.12 Build 20040217.00 (WIP)
* Updated mEAn to work with the Feb 9th CS update which broke the "round start" detection. Also adjusted the definition of the Elite/Dual pistols to conform to the update. The pistol is now cheaper and more powerfull. * several minor adjustments and fixes were made Get the update from here This is a "quick fix" update which has not been rigorously tested. Please report any problems you may enounter right away. |
Re: Version 5.50.12 Build 20040217.00 (WIP)
All I see there is version 5.50.11 and not 5.50.12.
Nevermind, found it in another spot. |
Re: Version 5.50.12 Build 20040217.00 (WIP)
Ooops. This item was added, but got placed under the version 5.50.11 release notes:
* Added support for podbot_mm.dll made by Pierre-Marie Baty, Use the following start up argument: +localinfo mbotmod podbot_mm You must load the mEAn dll from liblist.gam, then have mEAn load metamod. Metamod will load podbot_mm.dll from its plugin.ini file. |
Re: Version 5.50.12 Build 20040217.00 (WIP)
OK Yes, i am a n00b with mEAn, so bear with me, I HAVE already RTFM and still no luck. Have 5.0 installed to HLServer\cstrike replaced the dll with the new WIP it loads up fine, I just don't have admin access. In my users.ini I have "STEAM_ID" "PlayerName" "password" "01c"
m_myuserinfo says my name password and STEAM_ID but all I have is public access... I imagine there's been a change in this area since the manual has been written... NOPE! Leave it to good ol' human error! <typo in user name> |
Re: Version 5.50.12 Build 20040217.00 (WIP)
Yup, typos are hard to spot sometimes.
In case you do not know, you can specify any combination of authentication code. For example, you can leave playername empty "" and any name with the right steam_id will be accepted. This should all be documented in the users.cfg header. |
Re: Version 5.50.12 Build 20040217.00 (WIP)
Hi guys - This is my first post around here so first and foremost I really appreciate your code !!!! Well done and keep it rolling.
I have been using Realbot a while and decided to give the Meanmod a whirl which I have working but I'm confused as to how it should be started . Am running all the latest WIP versions MM and RB and the latest doco states run mean.dll from liblist.gam and have mm start metamod. I can't find anywhere that shows how to do this??? - I am doing the following ; liblist.gam - metamod/metamod.dll plugins.ini - ../realbot/dll/realbot_mm.dll realbot Command Line - C:\HLServer\hlds.exe -game cstrike -port 27016 +localinfo mm_gamedll mean/mean_cs16.dll +localinfo mgamedll realbot/dll/realbot.dll +localinfo mbotmod realbot_ai It Works!!!! but it's not wot u r stating in the whatsnew.txt I.E You must load the mean.dll from liblist.gam. Sorry if i'm being dense!!! I'm happy to have got this far with it all !!! Cheers N0rd Doh - Just realised I posted it in the wrong place!!!! Not only that I have cracked it now after reading another forum post - MetaMod/Realbot and Mean all currently living in harmony - (BTW It's not in the install.doc I did rtfm honest!!!!) |
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