Problem with bots on map change.
It works on the first map when the server originally starts.
On map change, the server seems to have a problem counting the bots and wants to keep assigning bots to the server. I have my maxbots set to 12 and it looks like it's trying to assign 13 bots or more to the server so it has to keep kicking a bot over, and over, and over, and over, and over, and over again forever... really hurts the lag and makes for strange bot behavior. I tried setting my epb_pause for 12 seconds, but I'm not sure that's what it needs. I think I need to set a delay on how quickly each bot joins the game since they all basicly seem to join at once while human players are trying to join. Is there a variable I can change to set how long the delay between bot joinings is set to or anyone else know another fix besides turning epb_autofill off? I'd like bots to be on my server without me actually having to put them there. Thx in advance. Also, the bot commands aren't working from the server console. {edit} Now changed the epb_pause for 30 seconds to give humans a chance to join. If that doesnt work I guess I'll try 1 second to try to beat them to the server or something... Ok - new update. As soon as I left the server, it was able to keep it's 12th bot and stablized. When I rejoined the server it kicked the bot and everything was OK after that. It seems that the server wants max bots in the server to start with no matter what. Then it corrects the number of bots but has to achieve 12 bots in the beginning no matter what just to stablize. It only screws up if a player joins before the bots do. Oh, and the pause is only for when the server starts, not when the map changes... tsk tsk tsk. Would it be possible to go into my server.cfg file and type: epb addbot six times to have it add six bots at every map change? Is that what the server.cfg file is for and will it work that way? Does the server.cfg just load at restart or new start? Also, it looks like when I manually add a bot it's ok and so long as I add only 8 bots and the server doesnt get too busy with humans there won't be a problem... but what am I supposed to do if it does get full? |
Re: Problem with bots on map change.
No replies? Do I need to start over or is the description good but nobody's sure what to do?
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Re: Problem with bots on map change.
Try the new version - 5.2. This is solved there.
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Re: Problem with bots on map change.
You're the man!:clown:
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Re: Problem with bots on map change.
Thanked you too soon... this is going to be a long one so bear with me.
Console output. Code:
Code:
ChickenMe InkStain CS Addict (1)eColI Happybattles H2O (2)eColI (3)eColI Triad Swirve Beer Values in EPB.cfg that I changed from default: Code:
epb_clantags off Code:
game "Counter-Strike" |
Re: Problem with bots on map change.
Yep the version of the server is not problem. I will check out that.
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Re: Problem with bots on map change.
Might help if I give you some system info.
Windows XP Home SP2 RAM: 1024 Mb Connection Speed: 1.5 up and down (Cable) Page File Space: 2.40 Gb 25Gb on local installation drive free. Installed in FAT32 HDD WinFast A340 128mb Video Vinyl AC'97 Codec Combo Driver (VIA Technologies) Here's some specifics about the server: Counter-Strike HLDS 4.1.1.1 AMXX Plugins: Code:
; AMX Mod X plugins Code:
;;Metamod plugins.ini Code:
// vim: set ft=c : AMXX modules.ini Code:
; AMX Mod X Modules Code:
// AMX Configuration File |
Re: Problem with bots on map change.
Hmm maybe try to add the bot dll in plugins.ini. ;)
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Re: Problem with bots on map change.
I actually did try running the bot through plugins.ini but I searched online and found a tutorial which said the only way to run the bot was through metamod's config.ini
Very confusing... never seen anything like this before... |
Re: Problem with bots on map change.
You can run bots via config.ini if they are NOT metamod plugins. So EPB is so must be placed in plugins.ini
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