Turn off Bots shooting back after Teamattack
Hello,
is there any possibility to turn off the behaviour of bots that when they are friendlyfired they are shooting 100% back, is there any cvar for it, its quite annoying, i use ATAC so I do not want the bots shooting back at all. |
Re: Turn off Bots shooting back after Teamattack
Don't shoot at Your bots-friends, then. Real players don't like that, too. :D
Seriously I have seen some players on some server firing for fun at bots-teamnates to get the fire back and then to punish them because of ATAC plugin. But I didn't add any cvar to block that. There is already so many cvars, so I didn't want to add one more yet. |
Re: Turn off Bots shooting back after Teamattack
thanx for a quick answer
true true :) but it is not because of me, but because of other players who visit my servers, especially the new gungame, where such mistakes can happen, for game destroyers i I put ATAC plugin there, but some players attack the bot again and the bot attackes them again, until some of them dies and I have very nice bots with the excuse plugin, they say sorry after the kill player :D so is there any way to disable it completly these days? |
Re: Turn off Bots shooting back after Teamattack
KWo, this will be nice feature really. It should't be too hard.
I don't think that many cvars are bad thing, they are choice. :) |
Re: Turn off Bots shooting back after Teamattack
so is there any way to disable it now? it is really annoying for the players, especially on gungame, please can U help me?
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Re: Turn off Bots shooting back after Teamattack
The project is currently "suspended". Maybe one day I'll find the new inspiration and I'll start to implement new functions in podbot mm again. :)
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Re: Turn off Bots shooting back after Teamattack
Thank You, You have the best bots, not only in cs... hope one day it will come true :) menawhile could it be possible for example wit an amxx plugin?
and I have one question more, why the bots on gungame, after spawning, do not attack right after spawn, when someone is on their spawn, but have delay and are just standing, so it is easy for the players to overpower opposite spawns and kill after spawn if u want to check the servers it is BRUT.me Conter Strike 1.6 GUNGAME 195.62.17.35:27019 |
Re: Turn off Bots shooting back after Teamattack
I too have offers and ideas on development of the bot
When at a point of a ways there are a lot of connections, the bot in game hangs on this point and doesn't move forward thus it brakes all team. Maybe it is necessary to give in such cases to bots any first random way and not to count it way beforehand. And it is necessary to add support of a plugin where players can pass the friend through the friend pb_semiclip 0-1 i love snowball war plugin but unfortunately there is nobody to play, would be fun to play with bots pb_snowballwar 0-1 pb_invisible 0-1 for invisible game mod when only 1 player in T team is invisible and with knife Who will kill T that will become invisible T in next round also it will be quite good if it is possible to delete automatically ways which are blocked by corners that bots bypassed corners of boxes and walls and didn't come across them Maybe should add a little more similarity to the human. Add opportunity to rise to the bot on the bot to jump on an inaccessible box Small fun tricks like that as at the end of a round the team of winners will come to a corpse of the last player and will knife it |
Re: Turn off Bots shooting back after Teamattack
is that delay after spawning not fixable at gungame?
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Re: Turn off Bots shooting back after Teamattack
Sorry to dig out this ancient thread, but i also want to turn that ta-revenge off.
It's just shit that you, accidentially, attack a bot and the bot then often kills you. I would accept if they give you one bullet back, but often they spay half a clip into you. |
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