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-   -   Converting from Half-life maps to half-life 2 (http://forums.bots-united.com/showthread.php?t=3239)

Jeffrccar 20-12-2004 19:18

Converting from Half-life maps to half-life 2
 
take a look at this:
It is on planethalf-life

MAPFool 1.0 Released

Just got word from an old friend of mine, Daryn "PeppyFool" Waite (creator of the Todesangst Mod series) that he has coded a small program to reduce the amount of rework in importing old Half-Life (1) maps into Half-Life 2. Here are some of its features:

Texturing
  • View the textures used in a map file, along with their frequency of usage
  • Export individual or all of the textures used in a map file to .tga
  • Convert exported .tga files into material .vtf files
  • Auto generate generic .vmt files for both regular and transparent textures
  • Globally prepend (insert before) a folder name in front of all the texture names used in a map file
Editing
  • Let you view and analyze all entities and their key values in your map file
  • Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
  • Convert obsolete entities (like func_wall) into their new Source equivalents
  • Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
MAPFool is available for download at: http://www.peppyfool.com/downloads

For more information, see: http://www.peppyfool.com

Zacker 23-12-2004 14:26

Re: Converting from Half-life maps to half-life 2
 
Nice tool indeed. Its a shame that Valve either havent made a such tool or dont want to release it. It must have a boring job to convert all the HLS maps.

the Carpenter 28-12-2004 03:59

Re: Converting from Half-life maps to half-life 2
 
What a lovely birthday present !

I love peppy !

J0k3 28-12-2004 12:20

Re: Converting from Half-life maps to half-life 2
 
How nice :)
Btw, Hi all! :D
J0k3 is back xD

sfx1999 28-12-2004 21:46

Re: Converting from Half-life maps to half-life 2
 
I've noticed a problem in some maps. When you have transparent detail brushes, they get backface culled. So, if you have a bush, it will look funny.

the Carpenter 28-12-2004 21:48

Re: Converting from Half-life maps to half-life 2
 
What's backface culling ?

sfx1999 28-12-2004 21:52

Re: Converting from Half-life maps to half-life 2
 
When a triangle is not facing the camera, it is not drawn. It is culled (removed).

@$3.1415rin 28-12-2004 22:23

Re: Converting from Half-life maps to half-life 2
 
the direction of a face is defined by the order of its defining vertices, i.e. if it looks clockwise or counterclockwise to you

stefanhendriks 29-12-2004 19:25

Re: Converting from Half-life maps to half-life 2
 
w00t, lets conver the HL DM classics! :D

sfx1999 29-12-2004 23:23

Re: Converting from Half-life maps to half-life 2
 
I was disappointed with the crossfire port, because the nuke didn't work. Replacing the computer equipment with combine versions was a nice touch.

Also, the guns weren't there. :(


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