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-   -   jk_botti v1.42 release! (http://forums.bots-united.com/showthread.php?t=7006)

GordonFreeman 19-06-2011 08:20

Re: jk_botti v1.42 release!
 
Great Bot! Kickass bot =)
Play 5x5x5x5 at gasworks with botskill 1. Very funny and adernaline game!

But there is also an issue for an example of a bot at close range using crowbar but I run away from him and he ran after me with crowbar and I safely shoot him down. How do I remove the bot did not use the crowbar?

genmac 05-09-2011 07:55

Re: jk_botti v1.42 release!
 
Whew it's been 6 years since I last posted although I still visit this cool forum every now and then to check out some bot stuff and now I'm totally impressed with the new HLDM and Op4 bot...the great JK_BOTTI!!! ....it's like it's 2001 onwards again for me hehe playing with this new fresh bot!!!

ghost of evilspy 22-10-2011 11:48

Re: jk_botti v1.42 release!
 
Quote:

Originally Posted by GordonFreeman (Post 63811)
Great Bot! Kickass bot =)
Play 5x5x5x5 at gasworks with botskill 1. Very funny and adernaline game!

But there is also an issue for an example of a bot at close range using crowbar but I run away from him and he ran after me with crowbar and I safely shoot him down. How do I remove the bot did not use the crowbar?

Try following setting in jkbotti config (without "):

"botweapon weapon_crowbar avoid_this_gun 1"

Bl@cK 21-12-2011 09:26

Re: jk_botti v1.42 release!
 
Quote:

Cracked stuff is not supported here. Please read the rules!
but i have same "bot combat.cpp line 255 error"...

Feel1986 17-02-2012 01:13

Re: jk_botti v1.42 release!
 
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] BunnyJump Plugi RUN - bunnyjump_mm_i38 v1.12 ini Start Start
[ 2] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never
[ 3] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
[ 4] Eye1.2 Metamod RUN - eye_mm_i586.so v1.2 ini Chlvl Chlvl
[ 5] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl3 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx_i3 v1.8.1.3 pl3 ANY ANY
[ 7] Engine RUN - engine_amxx_i386 v1.8.1.3 pl3 ANY ANY
[ 8] Fun RUN - fun_amxx_i386.so v1.8.1.3 pl3 ANY ANY
[ 9] JK_Botti open - jk_botti_mm_i386 v1.42 ini Start ANY
9 plugins, 8 running


why [9] JK_Botti open ??? why not RUN?

genmac 03-09-2012 17:25

Re: jk_botti v1.42 release!
 
Yay I'm botting again just like year LoL!
Really love this bot for hl current version BUT...
it's starting to crash on me now.
It happens when I try to access console and type
jk_botti or whatever command and then it suddenly freezes.
It also freeze when I'm on the menu during play.

So I just binded certain jk_botti commands on the config.cfg
and once in game the bot runs smooth as silk no crashes whatsoever.

sparky99 04-09-2012 03:45

Re: jk_botti v1.42 release!
 
Do you think you could re-release the source code in a Zip or Rar format. Im having trouble opening that attachment on the first page.

TA

ghost of evilspy 04-09-2012 07:33

Re: jk_botti v1.42 release!
 
Does this work:

1. Go to http://gitorious.org/jk_botti/jk_botti/trees/master
2. Click 'download master as tar.gz' on right panel

GordonFreeman 13-09-2012 16:09

Re: jk_botti v1.42 release!
 
what about manual waypointing?
because autowaypoint sometimes confusses the bot, they dont go around the map, they just runs in small rooms. Just port HPB_Bot waypoint menu to jk_botti.
when op4ctf support is made? i maded op4ctf waypoints for hpb_bot, but playing with those bots is too boring - not good at combat. can you just add bot join ctf team and manual waypointing for ctf experience with those bots.

genmac 14-09-2012 18:26

Re: jk_botti v1.42 release!
 
You need to move around the map a lot and let the round ends so the
waypoints gets saved much better.

Maps that are so complicated and has lots of narrow sections really needs good waypoints and jk_botti can't navigate this maps smooth enough they do just jump around back and forth but the great PARABOT can.
Yeah I installed my hl won copy just to play with it again and boy
this bot is good too bad it really wont work on hl steam. Yet jk_botti is bad ass on close engagements/combat really human like reaction almost as good as Jumbot.


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