Re: jk_botti v1.42 release!
Great Bot! Kickass bot =)
Play 5x5x5x5 at gasworks with botskill 1. Very funny and adernaline game! But there is also an issue for an example of a bot at close range using crowbar but I run away from him and he ran after me with crowbar and I safely shoot him down. How do I remove the bot did not use the crowbar? |
Re: jk_botti v1.42 release!
Whew it's been 6 years since I last posted although I still visit this cool forum every now and then to check out some bot stuff and now I'm totally impressed with the new HLDM and Op4 bot...the great JK_BOTTI!!! ....it's like it's 2001 onwards again for me hehe playing with this new fresh bot!!!
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Re: jk_botti v1.42 release!
Quote:
"botweapon weapon_crowbar avoid_this_gun 1" |
Re: jk_botti v1.42 release!
Quote:
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Re: jk_botti v1.42 release!
Currently loaded plugins:
description stat pend file vers src load unlod [ 1] BunnyJump Plugi RUN - bunnyjump_mm_i38 v1.12 ini Start Start [ 2] dproto_EF RUN - dproto_i386.so v0.9.87 ini Start Never [ 3] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY [ 4] Eye1.2 Metamod RUN - eye_mm_i586.so v1.2 ini Chlvl Chlvl [ 5] Ham Sandwich RUN - hamsandwich_amxx v1.8.1.3 pl3 ANY ANY [ 6] FakeMeta RUN - fakemeta_amxx_i3 v1.8.1.3 pl3 ANY ANY [ 7] Engine RUN - engine_amxx_i386 v1.8.1.3 pl3 ANY ANY [ 8] Fun RUN - fun_amxx_i386.so v1.8.1.3 pl3 ANY ANY [ 9] JK_Botti open - jk_botti_mm_i386 v1.42 ini Start ANY 9 plugins, 8 running why [9] JK_Botti open ??? why not RUN? |
Re: jk_botti v1.42 release!
Yay I'm botting again just like year LoL!
Really love this bot for hl current version BUT... it's starting to crash on me now. It happens when I try to access console and type jk_botti or whatever command and then it suddenly freezes. It also freeze when I'm on the menu during play. So I just binded certain jk_botti commands on the config.cfg and once in game the bot runs smooth as silk no crashes whatsoever. |
Re: jk_botti v1.42 release!
Do you think you could re-release the source code in a Zip or Rar format. Im having trouble opening that attachment on the first page.
TA |
Re: jk_botti v1.42 release!
Does this work:
1. Go to http://gitorious.org/jk_botti/jk_botti/trees/master 2. Click 'download master as tar.gz' on right panel |
Re: jk_botti v1.42 release!
what about manual waypointing?
because autowaypoint sometimes confusses the bot, they dont go around the map, they just runs in small rooms. Just port HPB_Bot waypoint menu to jk_botti. when op4ctf support is made? i maded op4ctf waypoints for hpb_bot, but playing with those bots is too boring - not good at combat. can you just add bot join ctf team and manual waypointing for ctf experience with those bots. |
Re: jk_botti v1.42 release!
You need to move around the map a lot and let the round ends so the
waypoints gets saved much better. Maps that are so complicated and has lots of narrow sections really needs good waypoints and jk_botti can't navigate this maps smooth enough they do just jump around back and forth but the great PARABOT can. Yeah I installed my hl won copy just to play with it again and boy this bot is good too bad it really wont work on hl steam. Yet jk_botti is bad ass on close engagements/combat really human like reaction almost as good as Jumbot. |
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