Bug in min/max bots handler.
Yesterday I installed the latest version of JKBotti (1.10) on the server and I putted min_bot to 0 and max_bots to 6, well now there is 8 real players in to the server and no one bot kicked so this make 14 players. I hope you can fix it fast. :)
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Re: Bug in min/max bots handler.
I couldn't replicate this bug, but here anyways is 1.20beta2, which is almost final except it misses autowaypointing of lifts.
I moved min_bots check from ClientConnect to ClientPutInServer, which might help if server is running custom content or clients are connecting server other wise slowly. There is some debug output left on min/max code. If this doesn't fix it, please send console output and config here, ty. |
Re: Bug in min/max bots handler.
I had to remove beta2 attachments, there was infine loop when autowaypointing from water to dry when water waypoint was at same or higher height as dry waypoint (rapidcore).
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Re: Bug in min/max bots handler.
Ok I will wait until the next stable version. :)
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Re: Bug in min/max bots handler.
ok, how does 1.20 work for you?
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Re: Bug in min/max bots handler.
Just installed them, when people join I will report. :)
Edit: Again is not working... |
Re: Bug in min/max bots handler.
ok, can you post your jk_botti.cfg in private?
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