.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   Sandbot (http://forums.bots-united.com/forumdisplay.php?f=85)
-   -   Sandbot v0.4.1 released (http://forums.bots-united.com/showthread.php?t=10070)

tschumann 24-09-2017 06:37

Re: Sandbot v0.4.1 released
 
Can you upload one of the .dmp files and I'll take a look?

Lifeisverystrangeindeed! 24-09-2017 17:26

Re: Sandbot v0.4.1 released
 
Doesnt let me upload .dmp files and Visual Studio wont let me look at the file and copy paste what it says

tschumann 25-09-2017 03:55

Re: Sandbot v0.4.1 released
 
I just tested myself on a few levels with regular MetaMod and didn't get a crash. Can you upload a .dmp file somewhere else?
Possibly it doesn't like being run with jk_botti.

Lifeisverystrangeindeed! 25-09-2017 23:33

Re: Sandbot v0.4.1 released
 
Yea I fixed it, didn't like being run with jk_botti which is strange as it originally was able to run with it. Maybe the HPB code conflicts with jk_botti? BTW nice job on the update, they are nice replacements as long as you put them on bot_skill 10 where they get more "skillful" and act tougher. Op4CTF support is always a plus. BTW, what is the They hunger mod that sandbot supports? I cant find DM in They Hunger so I wonder how to activate it

Persephone 26-09-2017 11:44

Re: Sandbot v0.4.1 released
 
I never thought Sandbot will crash if playing with jk_botti or HPB_BOT. It never happened to me even if I used 4 BOTS at the same time.

By the way, Sandbot has already very tough. I think their skill is competitive for now. Just wait for bot_count fix and I will upload video for you on youtube. Play against 4 BOTS is awesome :)

They Hunger is a map for Sven Coop right?

The Storm 26-09-2017 12:08

Re: Sandbot v0.4.1 released
 
It's a HL mod - http://www.moddb.com/mods/they-hunger

tschumann 26-09-2017 12:33

Re: Sandbot v0.4.1 released
 
Quote:

Originally Posted by Lifeisverystrangeindeed! (Post 66872)
Yea I fixed it, didn't like being run with jk_botti which is strange as it originally was able to run with it. Maybe the HPB code conflicts with jk_botti? BTW nice job on the update, they are nice replacements as long as you put them on bot_skill 10 where they get more "skillful" and act tougher. Op4CTF support is always a plus. BTW, what is the They hunger mod that sandbot supports? I cant find DM in They Hunger so I wonder how to activate it

Hm, odd. I changed quite a bit since the last release but nothing that I think would cause a problem.
Thanks! Do you know if it's possibly to win a round on op4cp_park with a single player? I had a quick look the other day but couldn't quite work it out.
And yeah, The Storm linked to They Hunger - there are five deathmatch maps (thdm1 - thdm5) - it's pretty much Half-Life Deathmatch.

Quote:

Originally Posted by Persephone (Post 66873)
I never thought Sandbot will crash if playing with jk_botti or HPB_BOT. It never happened to me even if I used 4 BOTS at the same time.

By the way, Sandbot has already very tough. I think their skill is competitive for now. Just wait for bot_count fix and I will upload video for you on youtube. Play against 4 BOTS is awesome :)

What's the problem with bot_count?

Persephone 26-09-2017 18:35

Re: Sandbot v0.4.1 released
 
OMG, are you kidding me? I've told you many times and you still ask about that?

11 BOTS is too many dude. Playing it on small maps would just causing a chaotic gameplay.

Furthermore, in my custom map called "op4_warp" which using teleport system when respawn, playing it with too many bots will crash my game.

I'm sorry before. Actually, I don't want to do this, but it looks better if you check my video here so you can understand.

https://www.youtube.com/watch?v=OHBE...ature=youtu.be

I know if creating a BOT is very hard. But at least please understand my problem and I will support you to make sandbot better :D

tschumann 27-09-2017 13:15

Re: Sandbot v0.4.1 released
 
Quote:

Originally Posted by Persephone (Post 66876)
OMG, are you kidding me? I've told you many times and you still ask about that?

11 BOTS is too many dude. Playing it on small maps would just causing a chaotic gameplay.

I know you've mentioned it but I said it's a cvar - you can change it and it will take effect when you change the map.
I picked 11 as a sane, out of the box default for Opposing Force in general (both deathmatch and capture the flag) - there's probably no value that will be perfect for every map.

Persephone 28-09-2017 17:02

Re: Sandbot v0.4.1 released
 
Have you checked my video?


All times are GMT +2. The time now is 15:15.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.