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-   IvPBot (http://forums.bots-united.com/forumdisplay.php?f=39)
-   -   Bomb Plant (http://forums.bots-united.com/showthread.php?t=1401)

halc 17-04-2004 14:26

Bomb Plant
 
Hi, I play 1v5 100 skill IVPBots for practice on de_ maps and find them more challenging than the old pod @ 1.5 :)
I have to manually set their personality to 'Normal' to avoid the mindless skulking around the map that takes weeks or the mindless rampaging...
Despite this, they definitely don't follow the same patterns as POD 2.5, where for example on nuke they predominantly rush the squeaky door which is excellent for practising wallspray :D but now they tend to skulk about outside which extends roundtimes and my patience. I thought they used the same waypoints, so why the different behaviour? This goes for most maps btw!

Also... it seems that when you plant them bomb (regardless of map really) the bots just don't show up to defuse ever... They run off and you sometimes find them congregating together on the other side of the map!

And of course, they seem practically immune to flashbangs, whilst this is semi-realistic, it is sometimes a little too ludicrous (2 flashes right in front of them and they still headshot you before you've fully shown ;))

Any help in improving any of these issues would be appreciated!

PLAY HARD GO PRO o_O

CoCoNUT 17-04-2004 17:57

Re: Bomb Plant
 
Hi, granade- and flash- "behavior" is not perfect, but a good player wouldnīt care about your flashbang very much, too ;) . Sometimes they fail, but in most cases the bots defuse the bomb perfectly and in time. My wishlist for the IvPbot would be to respect the nohostage-flag and a more improved pathfinder. The bots based on the Podbot 2.6-code have a different one, I think (not sure). Thatīs why they behave a little different than olī Pod 2.5.
The new Zbot is very easy even on level 3 compared to the IvP/Podbot, so if you want to improve your aiming, IvP is a good solution =) .

My aiming is not that good, I play Pod/IvPbot with max-level 70 8) .

Have fun!

halc 19-04-2004 22:53

Re: Bomb Plant
 
hrr hoped for a bit of advice as to how to set up the bots better!

but oh well, they work okay I guess :)

shamz 20-04-2004 19:19

Re: Bomb Plant
 
maybe if you put the bots in your ass and rub them with oils then they ll be fixed

halc 21-04-2004 20:49

Re: Bomb Plant
 
oh ok

Pierre-Marie Baty 22-04-2004 00:01

Re: Bomb Plant
 
Quote:

maybe if you put the bots in your ass and rub them with oils then they ll be fixed
Is that humour??? It should better be. Unless I missed out something all I see is a member being rude to a newcomer - for no reason. Read the forum rules again shamz. You would deserve a warning. Since there's something unclear here it's OK for now.

Hardwood 22-04-2004 02:54

Re: Bomb Plant
 
IF I had 1 request for Kakaat, it would be to find a way to tell the bots to plant because you're in the plant zone.

I can't count the number of times I've led a bot to a plant zone just to have them hang around doing nothing. Rather than shooting the bewildered Bot just to get the bomb, it would be great to bring up the bot menu and push a button to have the bomb carrier try to plant. Or how about a command to tell the bomb carrier to drop the bomb. That way a human could pick it up and do the deed. Either of these would sure be useful.
Is this possible?

MarD 23-04-2004 19:02

Re: Bomb Plant
 
Heyyo,

Hardwood, just use the radio command "need backup" and the bots should run your way. It helps at least get the bomber to the bomb zones, sometimes he plants right away too. If they keep saying "negative" just use the radio command "go go go" first.

Hardwood 24-04-2004 23:25

Re: Bomb Plant
 
Ya MarD, that's how I get them there. And actually if you use "taking fire need assistance" you'll get more responding to you. Anyhow.. I can't count the number of times I got them there, only to have them run off. I had hoped "hold this position" or "sector clear" would convince them to plant but... NOT! :(
I'm now trying podbot 1.6mm to see how well they do.

MarD 25-04-2004 06:42

Re: Bomb Plant
 
Heyyo,

Yeah, PM made it more team orientated. So it should be more interesting, than deathmatch.


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