New recoil in botskill.cfg
My idea is as follows:
Create an individual chance of recoil control in each skill, example: # Settings for Bots Skill 100 MIN_DELAY 0.0 MAX_DELAY 0.1 MIN_TURNSPEED 8.0 MAX_TURNSPEED 15.0 AIM_OFFS_X 3.0 AIM_OFFS_Y 3.0 AIM_OFFS_Z 5.0 HEADSHOT_ALLOW 100 HEAR_SHOOTTHRU 100 SEEN_SHOOTTHRU 100 STOPED_FOR_SHOOT 70 CROUCHED_FOR_SHOOT 30 In the above example the new bot stand still in place to attack the enemy in 70% of cases and the other 30% of the time will stay crouched to attack the enemy. Note: this is only for rifles(runing when shoot create a monster recoil). That would make bots more equivalent to their current skill, example: newbie noob bots, pro godlike bots. |
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