DOD WeaponList
I am presently looking at starting an OpenSource DOD Bot project and at the moment I have horrible merge of Blitzbot 2.0 sources and HPB4.0_MM.
It runs, but has some issues with bots joining the game. However at present my issues are with the WeaponList message format. I understand DOD has an addition to the standard format for clip size, but there is no string in the message at all? e.g. (The first byte should be a string from all the sources i have looked at. Notice weaponid is also borked.) pfnMessageBegin: edict=442b80c dest=1 type=79 pfnWriteByte: 6 pfnWriteByte: 180 pfnWriteByte: -1 pfnWriteByte: -1 pfnWriteByte: 2 pfnWriteByte: 0 pfnWriteShort: 27 pfnWriteByte: 128 pfnWriteByte: 30 pfnMessageEnd: pfnMessageBegin: edict=442b80c dest=1 type=79 pfnWriteByte: 4 pfnWriteByte: 18 pfnWriteByte: -1 pfnWriteByte: -1 pfnWriteByte: 1 pfnWriteByte: 0 pfnWriteShort: 28 pfnWriteByte: 64 pfnWriteByte: 6 pfnMessageEnd: Anyone know whats up? I thourght at first I had the wrong messageID# assigned, so I used the old method of mapping them from regusermsg. I at least know that is not the problem. I cannot find any referance on this format? :D |
Re: DOD WeaponList
Doh! Just ignore the fact we are missing the string at the beginning... Silly me. :) Now to find out why they are ingame, but listed as spectators. :D
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Re: DOD WeaponList
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Re: DOD WeaponList
I believe that trick works for DMC only.
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Re: DOD WeaponList
Did you finnish your DoD bot?
You need to thik of how the bot will get throu the VGUI. You need to get your bot past the MOTD Then select a Team Then select a class Then he should spawn. |
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