New method of waypointing
thank you , kwo
i have some new problem i 'm feeling very dizzy in making waypoint because when waypointing, we must stand at all the waypoints to check the waypoint radius and it's connections path is there a way to make waypointing be easier,such as like this : 1. the radius and the connections between all waypoint will always be showed,so that we can fly and detect wrong radius ,wrong connections without standing at all waypoint 2. when aiming at a waypoint the waypoint and its radius will change the color to notice us it is marking ,and all the waypoint that connected to it will have different color from the waypoint we aim and all other waypoint when we want to connect /disconnect ... waypoint 1 with waypoint 2 we can do like this : 1 . aim at a waypoint 1 and type the command that mark a waypoint 1 2 . and aim at other waypoint (waypoint 2) and type command we want (connect/disconnect) , it will do the function between the marked waypoint and the waypoint we are aiming at i have editing navigation mesh for zbots in condition zero ( which works like i said above) and i can do many maps all day without getting dizzy (because i don't have to stand at all waypoint to check, i just fly and see if there is wrong area or wrong connection) but when waypointing, i feel dizzy very much and only works no more than 1-2 hours would you like to change and is there a way to change this ? it helps me very much :) |
Re: hi , i have some question
Quote:
The radius is calculated automatically when You place the WP, so You don't need to check all of them. You need to check only those on WPs they are placed on some rutes when the bot would fall down if it would use the full range of the radius. If there is a wall nera WP, the radius is calculated so the bot wouldn't bump into the wall. Quote:
BTW - You don't need to type manually any command from the console to add/remove WP/path. All You need is to prepare the special binding for the keyboard which makes the waypointing very easy and fast. Read this. Quote:
|
Re: hi , i have some question
Quote:
for the one way connection , only the connection (outgoing and the outgoing ) be showed when you aim at the waypoint an the two way connection , it can be choosed it always be show or only the connection of aiming waypoint be showed as i will say following this is how connection of navigation mesh in zbot appears , i think it is very useful and the radius of waypoint we are aiming will be showed as different color (in compare with the color of other waypoint's radius) Quote:
Quote:
the incoming and outgoing path keeps it colors ( gray for incoming and whie for outgoing) .as i said above ,only one way connections of the waypoint that we aim at be showed And the two way connections, you can choose the 2 way connections of all waypoints will be show or only the 2 way connections of aiming waypoint be showed ( i think it is better if it always be showed , or even better you have option menu in game to choose show all 2 way connections or only aiming waypoint Quote:
i think zbot navigation and podbot waypoint are similar nav area of zbot is similar to waypoint of podbot and zbot navigation have connections too i will be happy if it can be done ,thank you |
Re: New method of waypointing
maybe need make waypoints with method like this plugin http://www.youtube.com/watch?v=IAM3K...layer_embedded
|
All times are GMT +2. The time now is 05:26. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.