quick angle question.
Ho
I've been hacking around the HL2 SDK and I'm sorta noticing something weird. In HL1, adding positive values to the pitch angle (vertical) would make a player look up. In HL2, adding positive values to the pitch angle (vertical) would make a player look down. I noticed that because I use my own VecToAngles and reciprocal, and I've been finding that my FOV check function doesn't work, unless I revert the pitch. Anybody to confirm this ? |
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