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-   -   Making bots (http://forums.bots-united.com/showthread.php?t=6555)

Slicker 17-11-2007 02:51

Making bots
 
I'm having troubles making new bots.. Names and such, I make the .BOT files like it says, but nothing happens, do I need to make paths for them all or should this be working? :confused:

TomTom 17-11-2007 05:31

Re: Making bots
 
OK so say you created a text file in the form of
Code:

// filename: slicker.bot
{
funname        sLiCkEr
class          4
weapon        5
team          1
}

so a bot can take your name and play as an Allied sniper with a silenced garand rifle.

And you saved the file in the \fritzbot\bots sub-directory using slicker.bot as the filename.

Then inside a FritzBot ET game you open the console and type the command;
Code:

/addbot slicker
and it says it can't find it ?

OK most likely you have sv_pure 1, so open the console again and type;
Code:

/sv_pure 0
and then disconnect and reload the map (or force it to reload with /map <mapname>)
then when the match starts (after warmup) open the console and type;
Code:

/addbot slicker
and if it says the map is full use the /g_maxbots 32 command and retry to /addbot.

In order to use the bot file on a pure server the file has to be packed in a .pk3 file stored in \fritzbot and contain the file slicker.bot (in this example) in the path \fritzbot\bots .
And feel free to use my test bots to save time in making your .bot files

Slicker 17-11-2007 05:41

Re: Making bots
 
More clear now, thanks.

But just to make sure, it is "/addbot sniper" even though the bot name is slicker?

EDIT: I understand now

TomTom 17-11-2007 05:55

Re: Making bots
 
:ohmy: Correction: my Freudian slip is showing... it is /addbot slicker in the example


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