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Whistler 05-12-2009 13:45

Quake Live
 
:) again this isn't something new but I don't think this was posted here.

http://www.quakelive.com/

it's basically a online version of Quake 3 Arena, which can be played with a web-browser :) the game can be played at no cost.

mirv 06-12-2009 00:02

Re: Quake Live
 
Just to chime in and say: quake live is good. Great bit of fun to be had.

Rick 07-12-2009 19:25

Re: Quake Live
 
I've seen many positive comments about it, but is it any different than the original besides running through a browser (which sound pretty pointless btw)?

Whistler 08-12-2009 03:55

Re: Quake Live
 
well the gameplay is mostly the same as the original except some minor stuff and the maps :) one of the differences may be that an account is used rather than joining random servers with any name like the original, and there is a "level" system implemented. There is also a new "clan arena" mode which is a little similar as CS :)

Rick 08-12-2009 18:49

Re: Quake Live
 
I see :)
Do you still need to have the original cd (and key) to play it?

Whistler 08-12-2009 18:52

Re: Quake Live
 
that's not needed :) the game can be played at no cost, although there are ads on the pages :)

Rick 09-12-2009 19:59

Re: Quake Live
 
I guess that's a good explanation for it being popular ;)

Whistler 10-12-2009 07:07

Re: Quake Live
 
yeah, but maybe one of the biggest drawback is that it's absolutely non-modable though :)

Whistler 28-12-2009 15:23

Re: Quake Live
 
from the interview here it seems maleficus has a bit of work with the quakelive bots :)
Quote:

Sal 'Sluggo' Accardo: Will Quake Live also include bots for people who want to get in and practice on their own?

Marty Stratton: Yes, there are bots. Our interface for joining a game is divided between two tabs. One shows you online games, presented as thumbnails where you can filter out games -- they'll always be presented with the best quality in mind, games happening at your skill level, with the lowest ping, and if you have friends in those games, they'll bubble up to the top, and you can narrow your search by all the different factors -- friends, or just free-for-all, those types of things.

And then you can go and practice against all of the bots in any of the arenas. John Dean, who's kind of our resident AI programmer, spent some time and added some functionality to the bots, where they actually dynamically scale their skill based on your skill. That's actually how we do the initial warmup match: We have a bot that scales their skill to you, and then we set your initial skill ranking based on that. But then you can go in and play against those same bots and choose the setting that says "keep it close" and the bot will adjust based on how well you do. Believe me, he's tuned them up a little bit where they can just hammer you.

John Carmack: The bots are one of the few areas inside the game where some programming resources have been expended. We hired John Dean for Enemy Territory development work, and he has done some really useful work on this project.
however I have to say the bots while being good in deathmatch, don't perform very well in a CTF game. Basically the problems in the original Q3A/Q3TA still exists (such as I can get the enemy flag and carry them back to base by rushing without a single fire, and if I'm lucky I can do this with high skilled bots - which is very unlikely with real players), plus sometimes for some weird reason the bots just keep fighting and fighting without heading to base when got the enemy flag (AFAIK this didn't happen in the original) :p

Minh-Lo-Hwang 28-12-2009 16:53

Re: Quake Live
 
I hope they'll fix the issues, Whistler :)

I really like his work on Enemy Territory: Quake Wars. His Fritzbot is also great :)

Btw, does anybody know, if he's still working for Splash Damage? Would be interesting for me to know, if he's working on the AI for Brink :)

A happy new year to you all! :thumbup:


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