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-   -   jk_botti v1.24 release - min_bots/max_bots bugfix (http://forums.bots-united.com/showthread.php?t=6387)

ghost of evilspy 03-07-2007 22:21

jk_botti v1.24 release - min_bots/max_bots bugfix
 
binaries (i686, win32 & linux)
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-1.24-win32.zip
http://koti.mbnet.fi/axh/jk_botti/jk_botti_mm-1.24-linux.zip

source
http://koti.mbnet.fi/axh/jk_botti/jk_botti-1.24-source.rar

What is new in 1.24:
  • Rewrote min/max_bots code.
  • Increased config-file processing and bot adding speed.
  • Changed bot kicking to use 'kick # <userid>' instead of 'kick <name>'.
  • Fixed broken random bot selection code.

What is new in 1.20:
  • Added support for lifts.
  • Fixed weapon selection code to honor weapon secondary/primary attack skill setting.
  • Fixed bot get up ladders better.
  • Fixed min_bots/max_bots to handle other metamod bots correctly.
  • More aggressive autowaypointing for linking separate areas.
  • Fixed autowaypointing for paths leading from water to dry.
  • Added missing ammunition type 'ammo_9mmbox'.
  • Fixed goal selection to use wall mounted health/battery rechargers.
  • Compiled with more aggressive optimization flags. This speeds up path-matrix creation.
  • Fixed output for 'kickall'-command.
  • Fixed bot not to jump when coming near edge and bot is planing to go down using ladders.
  • Workaround for loading map specific config for map 'logo'. Use '_jk_botti_logo.cfg' for this map. 'jk_botti_logo.cfg' is already used for bot spraypaints.
  • Fixed bot always ducking when next waypoint is crouch waypoint. This caused bot not be able to jump through small window with crouch waypoint inside.

What is new in 1.10:
  • Fixed bots to use wall mounted health/battery rechargers and buttons.
  • Fixed bots to pick up items.
  • Fixed observer mode so that bots don't hear observers anymore. This caused bots to get interested about observer sounds and track theim.
  • Lowered default bot lookaround/pause frequency and times.
  • Fixed autowaypointing not to place waypoints midair.
  • Fixed autowaypointing not to create impossible upwards paths.
  • Fixed autowaypointing not to create crouch waypoints if there is room to stand up.
  • Old waypoint files are automatically processed to fix above autowaypointing errors.
  • Lots of tweaks to autowaypointing: better handling of ladders and stairs, better linking of isolated areas.
  • 'autowaypoint' is now default on.
  • New command 'show_waypoints' for viewing/aiding waypoint creation.

What is new in 1.01:
  • Bug fix: Fixed 'bot_conntimes 1' crashing Windows server.

What is new in 1.00:
  • Remembers bots from config when recreating bots by min_bots/max_bots.
  • Change bot connection times on server queries.
    • Set 'bot_conntimes 1' in config file to have different connection times for each bot on server query.
  • Tweaked code computing RunPlayerMove-msec.
  • Bots don't see targets too early behind corners.

Credits:
  • Based on HPB bot 4.0 by botman.
  • Uses BotAim code by Pierre-Marie Baty.
  • Uses code from GraveBot by Caleb 'Ghoul' Delnay. (goal selection system, longjumping)

The Storm 04-07-2007 02:07

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
Perfect, all now works fine. :)

cuci11 04-07-2007 11:28

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
yahoo :thumbup:

cuci11 06-07-2007 18:04

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
did the bot support higher server fps then 100? :)

Minh-Lo-Hwang 09-07-2007 12:21

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
Hi! :D
This is a great Bot! Thank you for your hard work.
Btw. Do they understand Tripmines? How to handle them in a smart way? If not, is that a planned feature, maybe for later versions?

Again, thank you for this great bot! :wub:

ghost of evilspy 09-07-2007 23:42

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
Quote:

Originally Posted by cuci11 (Post 55566)
did the bot support higher server fps then 100? :)

It should since unlike any other bots, jk_botti limits 'think-fps' to 30. So even if server runs faster than 100fps, jk_botti thinks at slower rate.

ghost of evilspy 09-07-2007 23:47

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
Quote:

Originally Posted by Minh-Lo-Hwang (Post 55607)
Hi! :D
This is a great Bot! Thank you for your hard work.
Btw. Do they understand Tripmines? How to handle them in a smart way? If not, is that a planned feature, maybe for later versions?

Again, thank you for this great bot! :wub:

Tripmines should be handled as the same way as in HPB-bot, bot shoots theim as soon as seen. Except when I checked this it seems this is bugged off.

Bots using tripmines.. well, I would need to make bots handle/avoid active tripmines before even thinking this one. This one goes to planned in undefined future features list.

Minh-Lo-Hwang 10-07-2007 10:08

Re: jk_botti v1.24 release - min_bots/max_bots bugfix
 
Alright, thank you for the information! :)


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