Re: Engine
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IM DA CRAZY SHIT ITSELF *rofl* |
Re: Engine
I was wondering if you all wanted to try something different. I don't personally own this but I have had it before. DarkBASIC. Its a very powerful little language. I would suggest some of you look into it and tell me what you think. I have been learning the Game Engine side to C++ and would feel quietly confident in starting an engine with anyone who wanted to also. Otherwise, if anyone wants to make a programming language, that would be more of a strong point for me... :P
DarkBASIC = worth looking into.... Phreak |
Re: Engine
What are the advantages over C ? I mean, it's not like any of us didn't knew C... Generally these little languages you find in games are more aimed at the game designers who don't know how to code in C and want to do some job by themselves... Dunno, just asking.
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Re: Engine
i'd say stick with C/C++, its multi-OS (which IS important)
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Re: Engine
somehow basic sounds noob-like, slow, ....
I think DarkBasic can be pretty powerful to create little applications with quite nice gfx, but I guess it'll get problematic when looking at performance, extensibility ( vertex and pixel shader - hehe ) and interfacing other parts of code like c/c++ |
Re: Engine
Basic is slow, but i believe the other forms of basic (not officialy by M$) can equal almost the speed of C/C++. I would say these basic things are just like C but using BASIC like commands. :)
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Re: Engine
too true. Oh well, just a thought...
Phreak |
Re: Engine
Basic can be very fast if it's compiled into machine code. I'd stick with C++ because it is something that won't be going away anytime soon, many programmers use it, it can do anything, and it can be compiled to multiple platforms with little differences.
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Re: Engine
I'd suggest looking into the Ogre rendering system http://www.ogre3d.org It's an open source engine with alot of support and alot of great features. The only downside is that it's just a rendering system but many people have been successful as integrating ODE(Open Dynamics Engine) into it, which is a pretty nice physics system capable of alot of different things including great looking vehicle dynamics. It's got quite a few different scene managers such as BSP, Octree, and several other terrain managers. Overall it appears to be a great system thats very easily set up, and in the next week or so the new release will support hardware shaders.
If you guys are truely interested in doing your own system it is definately a system to take a look at. |
Re: Engine
my god, this is some neat stuff indeed! 8o
*edited* after reading it twice, this is the best candidate for an engine I've seen so far! 8D |
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