.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   JKBotti (http://forums.bots-united.com/forumdisplay.php?f=83)
-   -   Stixsworld 1 waypoint(s)! (http://forums.bots-united.com/showthread.php?t=6622)

Stixsmaster 26-01-2008 02:54

Stixsworld 1 waypoint(s)!
 
Hey all,

I am working on finishing my first ever HLDM map which is kinda n00bish but is still very well playable and well I was wondering if once I finished it if anyone would be willing to take it and make sum JKBotti waypoints for it? I would really appreciate it.

---Stixsmaster

ghost of evilspy 26-01-2008 13:29

Re: Stixsworld 1 waypoint(s)!
 
jk_botti has autowaypointing. Waypoints are created as REAL players walk around the map. You can view creation waypoints by using following commands on server:

jk_botti observer 1
jk_botti show_waypoints 1

First command makes bots ignore you as enemy, second one enables viewing waypoints. Waypoints are saved on map change and bots start using newly add waypoints only after mapchange.

Does this help?

PS. reason why jk_botti comes with waypoints for default maps is just because creation of waypoints on normal server enviroment would take some time (few mapchanges + real players) and bots wouldn't work well on start.

Ancient 26-01-2008 15:08

Re: Stixsworld 1 waypoint(s)!
 
Autowaypointing like what JoeBot and what CSBot has?

ghost of evilspy 26-01-2008 23:36

Re: Stixsworld 1 waypoint(s)!
 
Who knows (in other words, I don't know about JoeBot or CSBot)


All times are GMT +2. The time now is 00:21.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.